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TIGSource ForumsCommunityDevLogsLast Fighter D [Demo 1.1 released]
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PureQuestion
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« Reply #20 on: January 17, 2011, 03:00:48 PM »

http://forums.tigsource.com/index.php?topic=17132.0

Demo one, released.

http://www.mediafire.com/download.php?u2kc1b76a5g0pkw
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AlexMdle
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« Reply #21 on: January 17, 2011, 10:59:07 PM »

What Pure said Smiley, feedback is appreciated! Giggle
« Last Edit: January 31, 2011, 10:04:57 AM by AlexMdle » Logged
PureQuestion
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« Reply #22 on: March 10, 2011, 05:58:36 PM »

And so production starts back up. A few key changes have been made, including a strange pattern among the bosses...





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AlexMdle
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« Reply #23 on: March 11, 2011, 09:41:30 PM »

In other news, Stage 3(A) is under construction.

Without giving too much away, it looks like this:


We've come a long way, haven't we?
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flavio
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« Reply #24 on: March 12, 2011, 01:19:43 AM »

We've come a long way, haven't we?

Definitely! Wink
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AlexMdle
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« Reply #25 on: March 22, 2011, 01:24:33 PM »

Oh boy dear chaps, what time is it?  Gentleman

It's a demo release time!  My Word!

And now there are 3 weapons!

Slightly polished graphics!

More balance!

And still no new stages. Hmm. Underwhelming.

Anyway, enjoy: http://www.mediafire.com/download.php?v6u5lynnnrcl2a5

Any feedback and bug reports are, as always, encouraged :D
« Last Edit: March 22, 2011, 01:42:30 PM by AlexMdle » Logged
Pocketninja
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« Reply #26 on: April 10, 2011, 07:21:14 PM »

Ive been pretty busy lately; but now i'm on it; dling the demo! Grats on the progress!!
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AlexMdle
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« Reply #27 on: July 19, 2011, 01:40:58 PM »

Speaking of progress  Giggle

The work on stage 3a continues.

The level will feature shenanigans based on side-walls.

These to be exact.


Also a small teaser for the boss (Just an seembly of boss parts done, not the actual form of the boss as of yet)












See you next time!
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AlexMdle
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« Reply #28 on: July 28, 2011, 11:39:39 AM »

And here's the assembled look for Stage 3a.



Well, except that larger distracting pillar is going to take a trip to the background.
The pink wall segments on either side can slide forth in various formations, it remains to be seen how we utilize that.
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BlueSweatshirt
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« Reply #29 on: July 28, 2011, 12:23:00 PM »

I really think the HUD could use a LOTTTT less saturation.  Outraged

Warm colors with high saturation pop out the most... Your HUD is currently popping out over EVERYTHING else in your game, which would make actually playing it a real eyesore. Not to mention the enemies and their bullets seem to be red.
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AlexMdle
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« Reply #30 on: July 28, 2011, 03:27:50 PM »

Mmmmm, how about that?



*Edit*

WITH OUR POWERS COMBINED, I AM A SCREENSHOT

« Last Edit: July 28, 2011, 03:44:27 PM by AlexMdle » Logged
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