Wow, this game is amazingly addictive! I've denied, like, 50 people and it felt so satisfying to spot discrepancies, given that some of them were not so obvious.
Thank you goshki, this is very encouraging to hear!
- I haven't got anyone who would qualify to pass, is this on purpose? Currently if someone should be denied and I grant access, nothing happens and I know that I have to look better. Maybe such person should pass and the player should get some negative points with explanation what was wrong with the papers?
Yeah there's only illegitimate travelers at the moment. This build is to nail down the procedural mechanics of inspecting documents. Later builds will have a mix and there will be consequences to letting the wrong people through. The plan is to break the game up into days and somehow report your stats after each day. Maybe there I could have some kind of recap system so you can see exactly what you did wrong.
- wouldn't it be convenient if the documents got auto-denied if I find a discrepancy?
- what's the purpose of the leverage that closes the window?
Stamping is the most fun for me
. The gameplay is really about procedure and rigamarole so I wouldn't want to skip through elements like this. The shutters don't have any function yet. I talked about it a little upthread. It will come into play as a defensive mechanism.
This feeling of contentment while denying entrance is quite unsettling and I guess it says something about human nature.
Hehe. I also get serious satisfaction from denying people. I think the key is that they're trying to lie their way into MY country, GTFO
. I'm going to try to make the applicants a little more sympathetic in the future so the feelings aren't as clear.
BTW, I see you use Haxe, cool! :D Is this HaxeFlixel or your own code? And do you plan to put it up on different platforms also (iOS, Android)?
Just basic Haxe/NME, no Flixel. This is my first Haxe project and I chose it so that I could target other platforms easily. The goal is to do native PC/Max/Linux versions first. The game is a little tight for phones but might work well on tablets.
btw could you please switch all the dates to d/m/y or provide us the option to pick it, it really confused me at the first with "What the hell, are we in the future with 100 day calendar?!"
Eventually I'll have it select the date format based on your locale.