tequibo
Level 1
smoke and mirrors
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« Reply #100 on: July 24, 2013, 08:54:24 AM » |
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I just made important decision which brings release much closer: no boss fights. It feels so good, as I've been kind of struggling with those. I realised that I rather work on core game machnics than making those unique cases and making sure that they don't suck. I can't really remember a game where I enjoyed a boss fight. (I haven't played Dark Souls or Shadow of Colossus) And I don't think they fit to roguelike wery well, unless they have some variation too, which require dev time. Which I rather spend on something else. So, to hell with the bosses!
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Tom Felshmoon
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« Reply #101 on: July 24, 2013, 11:10:59 AM » |
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Tequibo, your models of weapons look very amazing. So simple in form and genius. You show me some new tricks and this is some good expirience. Thank you I hope you'll do all things good (and I want to believe that there will be just one boss fight)
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Conker534
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« Reply #102 on: July 24, 2013, 11:12:15 AM » |
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I love the guns So much within so little, really good work.
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tequibo
Level 1
smoke and mirrors
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« Reply #103 on: August 01, 2013, 09:00:15 AM » |
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Tequibo, your models of weapons look very amazing. So simple in form and genius. You show me some new tricks and this is some good expirience. Thank you I hope you'll do all things good (and I want to believe that there will be just one boss fight) Thanks, I appretiate that! There may be a final boss, I feel that there is need for some culmination and relosution, I guess, will see. I love the guns So much within so little, really good work.
Thank you! I plan to release alpha version on 15th august at fancyskulls.com for $6.99.
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tequibo
Level 1
smoke and mirrors
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« Reply #104 on: August 05, 2013, 01:16:11 PM » |
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Spent about six hours on this feature. Oh, GUI programming.
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« Last Edit: August 05, 2013, 02:08:54 PM by tequibo »
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antoniodamala
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« Reply #105 on: August 05, 2013, 01:54:20 PM » |
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neat
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mushbuh
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« Reply #107 on: August 15, 2013, 08:53:12 PM » |
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mushbuh
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« Reply #109 on: August 16, 2013, 08:19:41 AM » |
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well darn you should i'd buy it
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tequibo
Level 1
smoke and mirrors
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« Reply #110 on: August 17, 2013, 03:10:56 AM » |
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First "first impressions" video
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tequibo
Level 1
smoke and mirrors
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« Reply #111 on: August 18, 2013, 12:53:52 PM » |
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, very nice, and shows game rather well:
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« Last Edit: August 18, 2013, 01:12:10 PM by tequibo »
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tequibo
Level 1
smoke and mirrors
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« Reply #113 on: August 26, 2013, 06:14:50 AM » |
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Working on a new feature: (counting events, saving to file, unlocking something) Bonus: youtube playlist Where I collect reviews of alpha version
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« Last Edit: August 26, 2013, 06:19:53 AM by tequibo »
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EaglEye
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« Reply #115 on: August 31, 2013, 10:07:46 AM » |
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Nice effects for those... trees? As I did a first impression for you, I will also post it here.
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Indie youtuber looking at new and upcoming Indie games. Being informative and entertaining at the same time MY YOUTUBE - MY WEBSITE
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agarv
TIGBaby
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« Reply #116 on: September 08, 2013, 09:58:22 AM » |
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For those that are interested I uploaded a version of the fancy skulls trailer with some music I wrote. Let me know what you think!
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migrafael
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« Reply #117 on: September 08, 2013, 01:09:37 PM » |
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This looks amazing. Have to learn how to do some low poly like that. Really simple but super expressive. And the fx are also very nice.
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On STEAM ยป
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tequibo
Level 1
smoke and mirrors
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« Reply #118 on: September 15, 2013, 09:38:56 AM » |
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Working on challenges and unlocks: Oh, and here is a playlist of videos made on Fancy Skulls so far. I haven't been sending copies that much so far really, going to do more promotion after next update.
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tequibo
Level 1
smoke and mirrors
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« Reply #119 on: October 05, 2013, 02:46:47 AM » |
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As a part of Not On Steam Sale game discounted to $4.99 and now it sells via sexy Humble Widget(BMT Micro buyers will be able to redeem game there as well soon) I like Humble Widget over BMT Micro because: - Smaller fees - Easier gift keys generation - in BMT you can ether send key to a certain email, which then you will not be able to see anywhere in the system, or make a link with discounted price to 0 code where recipient would have to fill her adress and name, and than it will go to sales stats. - Library, more convinient for users - It looks better - No silly "pending sales" where for fraud checking reasons sale would hang up to 12 hours before customer could download game But it took some time for them to answer, not sure, maybe they saw my game on sale's site?
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