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increpare
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« on: January 11, 2009, 10:46:20 AM »

My first flash game (and entry to the ludumdare minicomp - the theme was Monochrome, and the subtheme I chose from a list was Color)



One can play the embeded version here, standalone windows version here.

also, uploaded it to kongregate as an experiment, here.

Warning: this is a towlr-genre game.

« Last Edit: January 11, 2009, 11:52:42 AM by increpare » Logged
Akhel
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« Reply #1 on: January 11, 2009, 10:56:53 AM »

Haha, great concept. Smiley
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I_smell
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« Reply #2 on: January 11, 2009, 11:07:55 AM »

Why is it so small?
And what did that have to do with colour?
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acidBatterie
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« Reply #3 on: January 11, 2009, 11:08:43 AM »

 Grin pretty cool/took a few tries
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increpare
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« Reply #4 on: January 11, 2009, 11:13:28 AM »

Why is it so small?
And what did that have to do with colour?
towlr
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I_smell
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« Reply #5 on: January 11, 2009, 11:26:04 AM »

Ha! I jumped over the box.
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increpare
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« Reply #6 on: January 11, 2009, 11:27:31 AM »

Ha! I jumped over the box.
oh?
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« Reply #7 on: January 11, 2009, 12:55:27 PM »

I laughed. Beer!
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Jared C
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« Reply #8 on: January 11, 2009, 01:23:17 PM »

Gah!   Help, what do I do?
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« Reply #9 on: January 11, 2009, 01:25:27 PM »

Does the "ding" mean I beat it? (I saw no cake)
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increpare
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« Reply #10 on: January 11, 2009, 01:31:04 PM »

Does the "ding" mean I beat it? (I saw no cake)
sorry about the lack of cake.  Sure, you beat it, if the ding is what I'm thinking of.
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« Reply #11 on: January 11, 2009, 05:59:41 PM »

Whee!  Now I want to make one of these.

The "ding" was when I hit the black box in the top right corner.  Also, is this based on the Color theme because you're supposed to rely on the green afterimage of the red rectangles to finish? (That's what I did)  If so, that's a pretty cool idea.
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increpare
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« Reply #12 on: January 11, 2009, 06:03:33 PM »

The "ding" was when I hit the black box in the top right corner.
that'd be the one

Quote
Also, is this based on the Color theme because you're supposed to rely on the green afterimage of the red rectangles to finish? (That's what I did)  If so, that's a pretty cool idea.[/size]
Yeah; I thought it would be an amusing way of subverting the 'monochrome' theme
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« Reply #13 on: January 11, 2009, 07:52:01 PM »

I completed the small maze part and then was like  Huh?
Then I said OH and preceded to screw up.

Nice concept. Smiley
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« Reply #14 on: January 12, 2009, 01:10:51 AM »

That's an awesome concept! I wish the punishment for hitting one of the green walls was less severe, though. Or that the controls inside the black maze were more forgiving--for instance, if you hold up and right, and there's a wall to the right, you move up.
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Kelsey Higham, student at SJSU
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« Reply #15 on: January 13, 2009, 06:22:24 PM »

Wow.  I've earned a whole 82 cents on kongregate so far.  860 plays as well, which is more than twice the number of views this thread has gotten.  (of course, the reviewers there have tended to not quite get my angle (the most common hint being 'right click to zoom in', which I find pretty funny)). I've never gotten anything for my games before, so...it has some meaning I guess.  I can see how this 'earning money by making flash games' thing might be quite addictive....
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« Reply #16 on: January 13, 2009, 08:21:48 PM »

I'm glad you're having some financial success w/ your game. After many tries I was finally able to make some progress. Here's my feedback:

Edit, OK I've read a little more about what a towlr game is and it seems that part of the point is to make the player discovery what is going on. Fine, that's really cool, but I think then there is even more pressure on you as the developer to provide the following:

  1. Clear feedback for right vs wrong
  2. Steady stream of feedback
  3. Appropriate level of punishment for wrong or really wrong (i.e. not total restart)
  4. "Sense of wonder" to encourage exploration (which I think you already do pretty well)

/Edit

  * You need instructions, something simple is fine
  * I have no clue what a towlr-genre game is, so that doesn't help
  * The game is too punishing, I finally get through the small mazes and instantly die
  * It's not that the dying is the problem it's having to redo the 4 mazes again! No one will bother
  * Once I did get through and resisted flying to my death I had absolutely no clue what to do
  * Moving around seemed to kill me, again need instruction
  * Some background music might help immensely if picked correctly
  * Perhaps slow down the movement slightly? Or put less cheap pockets which just server to frustrate the player
  * I'd like a better sense of reward for completing a maze, by the third I think most people are wondering why they are still playing
  * This is especially the case given that I have no clue what's going on :-)
  * That said there is something intriguing about the zoom-in/out mechanic so I think you just need to communicate it better

Anyhow I'm sorry if this came across overly critical. I think you have some cool things in your game and that with a little more structure it will be fun.
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« Reply #17 on: January 14, 2009, 08:21:23 AM »

Very funky!

Too much instruction would get rid of the sense of discovery when you suddenly get what's going on.  Maybe some basic text like "navigate this maze", "this one too", "now look here."  So players with less experience of after-image type illusions have a better chance to experience it (I recognised the + as something to stare at, but I guess it's not universal knowledge.)

I found actually navigating the maze at the end rather hard.  Having to keep your eyes fixed on a point that isn't your avatar is tricky.  But of course that's a part of this unique game, so yay!
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increpare
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« Reply #18 on: January 14, 2009, 08:41:24 AM »

I'm sorry to report that this work has since achieved complete artistic autonomy, and I am no longer capable of modifying it in any way (except maybe to add a moustache).
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