Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411593 Posts in 69386 Topics- by 58444 Members - Latest Member: FightingFoxGame

May 07, 2024, 09:07:43 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperBusinessFlash games, effort and money
Pages: [1]
Print
Author Topic: Flash games, effort and money  (Read 1847 times)
Bonker
Level 0
*


View Profile
« on: September 25, 2009, 01:10:55 AM »

What's the point of making a flash game with polished to death graphics, maximally tweaked and dozens of levels included? I can see many flash games around, that have been in development by small teams in few months and even more, which I think it just doesn't pay off as it should. A more polished game usually means more money, but this linearity at flash market quickly ends. 

It somehow surprises me that devs can't exploit this big, quality flash games better, for instance splitting a game in light web-based part for promotion and deluxe download, much more money via this route.
« Last Edit: August 18, 2011, 03:01:38 AM by Bonker » Logged
Eclipse
Level 10
*****


0xDEADC0DE


View Profile WWW
« Reply #1 on: September 25, 2009, 01:39:07 AM »

it pays. you can get up to $10.000 for a very polished game
Logged

<Powergloved_Andy> I once fapped to Dora the Explorer
I_smell
Level 5
*****



View Profile
« Reply #2 on: September 25, 2009, 01:46:26 AM »

And that's not including ads. Some of my games have like 2-3 million plays and they're not even that great.
Logged
Bonker
Level 0
*


View Profile
« Reply #3 on: September 25, 2009, 02:00:16 AM »

it pays. you can get up to $10.000 for a very polished game

Talking about sponsorship or revenue share?
Logged
Cokho
Level 3
***


I love anyone who read this !


View Profile
« Reply #4 on: September 25, 2009, 02:36:52 AM »

it pays. you can get up to $10.000 for a very polished game

Talking about sponsorship or revenue share?

Yeah or even donation ! I'm sure that you have many way to  make money by flash or freeware games!
I think there is already a topic on this...
Logged

Pardon my poor english T_T
Eclipse
Level 10
*****


0xDEADC0DE


View Profile WWW
« Reply #5 on: September 25, 2009, 03:07:46 AM »

it pays. you can get up to $10.000 for a very polished game

Talking about sponsorship or revenue share?

even only sponsorship
Logged

<Powergloved_Andy> I once fapped to Dora the Explorer
grapefrukt
Level 1
*



View Profile WWW
« Reply #6 on: September 25, 2009, 04:51:18 AM »

And that's not including ads. Some of my games have like 2-3 million plays and they're not even that great.

a lot of plays does not necessarily equate lots of money for ads.
i've had about 550k impressions on a flash game running mochiads and that has so far made me a whopping $82 which is just appallingly bad. it would take something like ten million plays to get anywhere near a reasonable return.

BUT this game was very early to use mochi so it might pay slightly better now.
Logged
Craig Stern
Level 10
*****


I'm not actually all that stern.


View Profile WWW
« Reply #7 on: September 25, 2009, 09:23:33 AM »

Sponsorships tend to pay much more money than ad revenue in my experience, but still not enough if you're producing a game that takes more than a few months to finish (not enough to pay the bills where I live, anyway).

But Flash lets you export your game as a standalone executable, the same as Game Maker or any other game design tool, so you can just sell your game directly to consumers the old-fashioned way. And obviously effort matters there!
Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic