...yeah, from what I seeing, I'm saying the exact same things everyone else is saying, yet everyone's assuming that I'm saying the exact opposite. Starting a thread about a business ideas seems to attract flames and a "u dont know what ur doing, noob" attitude. Oh well.
I came here not for business advice, but for an insight of how indie developers think. Nobody was wrong about pricing, it's just that everyone looked at the causes and effects from different perspectives. It is still a gamble, with odds too good to resist.
I've tried to make it with absolutely
no risk to the developer, marketing benefits, and as much flexibility as possible. I don't see how to sweeten the deal any more. If you have a great game and get it on Steam, great. We could sell some extra copies by getting into the corners which Steam doesn't reach.
I'm sure there are going to be a few people willing to try out with us, and if we do a good job, you'd be sure to hear from them