SpaceBrance
Level 1
The one with White Eyes
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« Reply #140 on: November 23, 2008, 05:52:08 PM » |
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The problem I have with Snap, is only that it's not really a Pokemon game.
Had it been of something else...Animals I suppose, I'd like it much more. Especially if it was longer.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #141 on: November 23, 2008, 05:53:54 PM » |
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I don't see that as a problem because I disliked every single Pokemon game except Snap. They're all just boring jRPG-clones (and clones of an earlier game boy monster-raising game by Atlus, in particular), but don't even have the redeeming value of a plot.
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Gnarf
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« Reply #142 on: November 23, 2008, 05:55:43 PM » |
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Well, as with other jRPGs the plot isn't much of a redeeming value. But they do have plots. (though as with other jRPGs, I can't recall them)
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ஒழுக்கின்மை (Paul Eres)
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« Reply #143 on: November 23, 2008, 05:56:52 PM » |
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I think it's their only value. I wouldn't play a jRPG if not for their stories.
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team_q
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« Reply #144 on: November 23, 2008, 06:19:57 PM » |
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I like tedious micromanagement, maybe thats why my favorite genre is adventure/citybuilder.
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PaleFox
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« Reply #145 on: November 23, 2008, 08:52:18 PM » |
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I think it's their only value. I wouldn't play a jRPG if not for their stories.
This is not always true, sometimes you play them because you want to do a challenge run or something. You know, tedious micromanagement .
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William Broom
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« Reply #146 on: November 23, 2008, 10:33:27 PM » |
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I think Pokemon Snap had a lot of potential, but they squandered it all by putting it on rails. I would have loved it so much better if you could wander freely. Not just because it gives you more freedom, but because the on-rails perspective makes me feel like I'm actually shooting the Pokemon rather than photographing them.
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Mentalpatient109
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« Reply #147 on: November 24, 2008, 12:37:03 AM » |
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Pitfall: The Mayan Adventures for the Jaguar sends me into a fit of rage every time I play it. The only reason I ever boot it up is to play the original with a Jag controller.
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William Broom
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« Reply #148 on: November 24, 2008, 01:11:16 AM » |
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Really? I loved The Mayan Adventure. But I guess if you had played the original first, it would be a bit of a Fallout 3, right?
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Hideous
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« Reply #149 on: November 24, 2008, 01:26:29 AM » |
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I played Fallout 2 before Fallout 3, and I still like F3. Is that weird?
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Melly
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« Reply #150 on: November 24, 2008, 03:10:23 AM » |
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I think Pokemon Snap had a lot of potential, but they squandered it all by putting it on rails. I would have loved it so much better if you could wander freely. Not just because it gives you more freedom, but because the on-rails perspective makes me feel like I'm actually shooting the Pokemon rather than photographing them.
Seconded.
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Bennett
Jinky Jonky and the Spell of the Advergamez 3
Level 10
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« Reply #151 on: November 24, 2008, 06:00:42 AM » |
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I played Fallout 2 before Fallout 3, and I still like F3. Is that weird?
No, I agree with you. All the people who were worried about 'Oblivion with Guns' were forgetting that Fallout 2 was not all that far away from Oblivion, gameplay-wise. And I think Bethesda has been relatively faithful to the setting in terms of art and design. The one thing that still really bugs me though is how it does a kung-fu-movie zoom-in on the face of any NPC who is speaking. Totally unnecessary.
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KennEH!
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« Reply #152 on: November 24, 2008, 07:31:20 AM » |
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Pokemon Snap was quite exquisite.
I agree
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Madness takes its toll please have exact change.
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skaldicpoet9
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« Reply #153 on: November 24, 2008, 10:34:22 AM » |
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No, I agree with you. All the people who were worried about 'Oblivion with Guns' were forgetting that Fallout 2 was not all that far away from Oblivion, gameplay-wise. I am sorry, maybe I missing something here but how was Fallout 2 similar to Oblivion in gameplay? Oblivion was essentially a first-person Action-RPG with more distinctive stat tweaking than most Action-RPGs. Fallout 2 was a third-person, turn-based RPG with a distinctive perk system. I don't know, I played Fallout 1 much more so maybe I am neglecting some part of the gameplay.
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\\\\\\\"Fearlessness is better than a faint heart for any man who puts his nose out of doors. The date of my death and length of my life were fated long ago.\\\\\\\"
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Bennett
Jinky Jonky and the Spell of the Advergamez 3
Level 10
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« Reply #154 on: November 24, 2008, 10:58:42 AM » |
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I am sorry, maybe I missing something here but how was Fallout 2 similar to Oblivion in gameplay? Oblivion was essentially a first-person Action-RPG with more distinctive stat tweaking than most Action-RPGs. Fallout 2 was a third-person, turn-based RPG with a distinctive perk system. I don't know, I played Fallout 1 much more so maybe I am neglecting some part of the gameplay.
I played Fallout 2 and Oblivion just before I played Fallout 3 and I was surprised how similar the ebb and flow of the gameplay was between all three games. I agree that the Fallout stats/perks system is a big improvement over the Oblivion system. But - Oblivion has perks too, in the form of the horoscope and race systems - Both Fallout and Oblivion give you an open simulated world, with quests that you can take any time. - Both Fallout and Oblivion construct many of their quests in the form of warring factions that you can oppose or align with. - Both Fallout and Oblivion feature large numbers of dungeons, which are fairly similar with mainly subtle variations between each dungeon. - Both Fallout and Oblivion give you a choice between completing mainly NPC-based quests and just dungeon-crawling on your own - Both games have a kind of party system that is entirely optional. - Both games force you to use a map to fast-travel around the world I take the first-person-action vs. isometric-turn-based distinction to be relatively minor in terms of the way you experience the game.
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skaldicpoet9
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« Reply #155 on: November 24, 2008, 11:08:36 AM » |
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That makes a lot more sense actually. Now that I think about it Oblivion and Fallout 2 both have a nameless protagonist, a mostly unified landscape that varies only slightly from place to place and feature a zoomed in perspective of some characters when speaking to them. Hmm, I hadn't thought that they were that similar.
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\\\\\\\"Fearlessness is better than a faint heart for any man who puts his nose out of doors. The date of my death and length of my life were fated long ago.\\\\\\\"
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dither
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« Reply #156 on: November 24, 2008, 11:13:23 AM » |
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I don't hate any games. I mean, if I don't like a particular game, I just won't play it, so I never get to the point of developing such strong feelings about it. Sometimes I think I hate a game, but I'm really just annoyed that lots of other people like it more than some other games that I think are more deserving of attention. Snobbery, basically.
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Alevice
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« Reply #157 on: November 24, 2008, 11:40:34 AM » |
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I played Fallout 2 and Oblivion just before I played Fallout 3 and I was surprised how similar the ebb and flow of the gameplay was between all three games. I agree that the Fallout stats/perks system is a big improvement over the Oblivion system. But
- Oblivion has perks too, in the form of the horoscope and race systems - Both Fallout and Oblivion give you an open simulated world, with quests that you can take any time. - Both Fallout and Oblivion construct many of their quests in the form of warring factions that you can oppose or align with. - Both Fallout and Oblivion feature large numbers of dungeons, which are fairly similar with mainly subtle variations between each dungeon. - Both Fallout and Oblivion give you a choice between completing mainly NPC-based quests and just dungeon-crawling on your own - Both games have a kind of party system that is entirely optional. - Both games force you to use a map to fast-travel around the world
I take the first-person-action vs. isometric-turn-based distinction to be relatively minor in terms of the way you experience the game.
On that criteria, most quality CRPGs fall in that formula. Hell, even Planesccape: Torment is a FO clone on that (for dungeon crawling there is the nordom cube and the undercity).
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Kekskiller
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« Reply #158 on: November 24, 2008, 12:06:16 PM » |
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I hate everything that is about: sports, cars, music, PvP fighting, WWII and online gaming in general.
And more specific: GTA (knock off that shit), Baldurs Gate and all the other damn shitty awesome boring D&D-whatever games. Recently Diablo 1,2 and even 3.. I hate them all, they made my hands philosophical and physical cripples! Fuck addicting games! DIIEEEEEE. Fallout is also stupid.
And now - the ultimate unforgivable indie-killer dislike: PLATFORMERS (shame on me)
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Gnarf
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« Reply #159 on: November 24, 2008, 12:10:07 PM » |
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- Oblivion has perks too, in the form of the horoscope and race systems I'd say that compares better to the trait system and the rest of the character creation if Fallout. Perks are chosen at different times during playing the game, which is a pretty important part of it. The entire character building system plays out very differently in Oblivion, where you don't really get to make any choices after character creation (only indirectly by using skills). That's very different. A lot very. - Both games force you to use a map to fast-travel around the world Oblivion does not force you to. And they don't work the same way. I take the first-person-action vs. isometric-turn-based distinction to be relatively minor in terms of the way you experience the game. Well, it's not. It's how substantial parts of the games are played. How they're played plays a relatively major part in terms of the way you experience the game.
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