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TIGSource ForumsCommunityDevLogsNeo Enigma (platformer destroying huge robots)
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Bombini
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« on: April 23, 2024, 10:26:34 PM »

Hello everyone and welcome to a new dev log!

Neo-Enigma will be high-stakes platformer set in a futuristic city under siege by colossal robots with unknown origins.
The game will consist of two parts.

The city view with the attacking robots:



The platform levels themselves where the player takes on the role of a skilled agent tasked with infiltrating the robots, collecting crucial intel, and ultimately destroying them from within as this seems to be the only option for now:



One of the first concepts:




There will be a light xcom-like research tree to solve the mystery where the robotscome from and how to stop them finally.

Next steps:
I am currently playing around with look&feel, art, world building and prototyping of systems the robots could have. Trying to find the right color palettes, styles and fun in the levels. Its still very rough also with some place holder art.
Se you soon!

Join the community:
https://discord.gg/XukUBzs


« Last Edit: Today at 06:26:29 AM by Bombini » Logged

Bombini
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« Reply #1 on: April 28, 2024, 09:58:52 PM »

A new element has found its way into the levels. The turret Wink



Next will be collecting intel and the enemies.
« Last Edit: May 07, 2024, 10:36:49 PM by Bombini » Logged

Bombini
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« Reply #2 on: April 29, 2024, 10:59:14 PM »

I have been thinking about how to communicate to the player how the systems of the robot are, energy level, threat in general and so on. I was thinking....if I crack open an enemy huge robot and explore it...there wont be any displays I might be able to read.

So why not get a monitor from your base, hack it into the systems in the entry point of the level and see som info there instead of adding just UI bars. I still might add info like ammunition and so on for the player in a UI element but maybe I try to avoid as much UI elements as possible.


« Last Edit: May 05, 2024, 09:38:19 PM by Bombini » Logged

bleeks
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« Reply #3 on: May 04, 2024, 04:21:15 PM »

Fun concept. Like the city view scene, looks cool
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Kelsey Cidade
Cidade Art Productions
http://www.cidadeap.com
Bombini
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« Reply #4 on: May 05, 2024, 10:46:05 AM »

Thanks!
More updates an a rough prototype soon
« Last Edit: May 06, 2024, 06:32:58 AM by Bombini » Logged

Bombini
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« Reply #5 on: May 05, 2024, 09:44:33 PM »

I want to finish some enemies for testing before i get back into the city and overall game loop.
There should be turrets, walking enemies and floating enemies to start with.

They also should have several layers of protection as you can see in my first tests:

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Bombini
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« Reply #6 on: Today at 06:26:20 AM »

Hi everyone,

I am currently testing the system how to win each level aka shutting down the robot you are in. There will be two ways. One is finding strange symbols which you can after scanning hack into a main cpu. The other harder way will be to destroy its structure. Here you see a symbol being scanned. The player would have to wait for the scan to be complete. Enemies will register and try to stop the scan.

Here a first test:



Here a test where you apply a scanning device and changing the code in the main CPU (all wip; code change would only work when scanned):

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bleeks
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« Reply #7 on: Today at 10:08:10 AM »

That armor/slowly destructing like that is really good, how is that going to play out in the game? Will the enemy keep moving at you and attacking even with no head? Either way thats a cool effect.
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Kelsey Cidade
Cidade Art Productions
http://www.cidadeap.com
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