Well at the first milestone i am leaving all the PIN-code, and data rumba away and just do a playable version.
It is done with VASSAL, a quite flexible board game engine.
When i publish an alpha version out you have to download vassal first.
IMPORTANT[for alpha]: You have to obey rules and add effects on cards manually so there is no automated game-mechanics (Cheating eazy! but not allowed) so it's like playing it without a computer.
And then:
General Ruleset
Playing table(mock-up, click for larger):
For both sides there are:
-Place for deck
-Graveyard
-6 fields
-4 effect card or spell fields
and your 'hand' is in large empty space
Decks size is about 35-50 cards
And at the beginning both players draw 5 cards to their 'hand'
Turnroutine:-player draws a card
-plays characters on field (they are tapped then so you can't attack with it on that turn)
-play spellcards, set a trap card etc.
-attack or use abilities with characters on the field
*you can attack to other players chars OR directly to your opponent WHEN he has no Chars on the field
how to WINYou win when other player loses all his hp(20? at start)
Simple.
Cards (the fun part)All character-cards have these statistics:
-HP, can be decreased by attacking
-AP(attack points), defines how much your regular attack does damage
-Type: One of these
*Weapon
*melee(bare hands/nonweapon based)
*Fire, Water, Earth, Air, Dark, Light, probably more...
*Ranged combat
-Weaknesses: some from above, that type of attack makes extra dmg.
Abilities (THE REALLY FUN PART):
-Active, can be used instead of the regular attack.
-Passive, is activated when "Triggered".
-Playing properties, restrictions or abilities that are activated when the card is played.
*Example. 'This card can be played
only directly from your hand'
When submitting ideas for cards, use these often to make cards more unique, and because this CCG/TCG is heavily strategy based (not just who has the most powerful card)
And include a picture for the card image 64x64.(with enviromental/etc. backgrounds is always better)
Here's an example:
Elven archerHP:3
AP:3
Type:ranged combat
Weakness:Dark
Abilities:
Agile:
-Can be played to field without tapping
Arrow flurry:
-Attacks all cards with 1 AP
I'll try to make an own website for the game and especially for all the cards