I'm revisiting a game idea I prototyped a
while ago. It's a tower defense type game or at least how I imagine those games should be. You can play the prototype
here. So this time around I'd like to expand on some of the ideas and explore some new ones and I thought I'd try to keep a log of my journey and solicit as much feedback as possible from the community. To kick things off I've written a little introduction to the project with a list of ideas and open questions, check it out in full if you like:
Null Op RevisitedMock-up
Some of the outstanding points I'd like your feedback on:
1. What sort of weapons should I have?
Currently I'm planning on a mine, simple turret, laser beam, and big turret. The last one seems a little boring perhaps, what would be more fun and interesting?
2. What sort of level design should I employ?
The prototype featured a single level which got progressively harder each wave. Is this sufficient or should I employ a level-based system? If the later then what determines moving between levels and what would make each level different and interesting?
3. How should I reward the player? With a story and cutscenes?
Is it even worth trying to add these things for a tower defense game? Obviously this would require someone who could storyboard and animate meaning I'd need some help. If I don't do something like this what would be a good reward for the player upon completing the game?
Anyway, thanks for any ideas and feedback! Stay tuned, Alex