So is anyone in here capable of doing detailed sprites in the Vanillaware style? I love that style, and I've got a whole game engine written in XNA, but my art skills aren't up to the task.
It's a 2d skeleton-based animation system, with keyframes & morphing, as well as stuff like ragdoll physics, a whole toolchain for quickly putting together animations, and all the systems for loading from metadata at runtime.
Holla
I'm also no artist (no portfolio, and currently outsourcing the art for my current game), but I can draw decently in a mildly anime style. I'll be willing to attempt to make some spritesheets for you for free in exchange for the skeleton template for said spritesheets. Right now I'm content with using isometric 3D pre-renders but want to level up my game so this is a good opportunity. (If I can succeed at getting the Vanillaware style then I can lay the smackdown on my friends)
I couldn't make heads and tails from the Odin sphere spritesheet rips (too complicated!) but perhaps your animation system has things properly labelled and organized, so that I can, for example, see how the bones move and just draw on top of them.
PM me and I'll show you what I'm up to. Hopefully we can establish a good working relationship starting from the hobby level but later maybe on a professional level as well (I need a friend who's already on XBLIG).