Hello!
The game is released!http://creatures-of-gaia.com/play.php...since it's pure HTML5, you can also play it on your smartphone or tablet!
ScreenshotsIf you want to make a screencast, you're welcome!
ORIGINAL FIRST POSTIntroToday I would like to present you an upcoming game! It is still in development but a peek preview is available! It is loosely inspired from Pokemon, yet different and unique. In this game, you are a Beast Master. You control creatures and battle with them to deliver the island of Gaia from a lurking evil!
The game genre is a bit in-between a RPG and a TCG, combining a cute flavor with turn based battles. You select a party of 6 creatures, level them up, use items to boost them and so on. In total, there are over 150 creatures to discover, fight, capture and train!
New in version 0.5.0:- 2 new NPCs / more story
- diversified in-battle attack effects
- UI updated
- tweaked difficulty progression (is it right now?)
- fixed a few of bugs
Work in progress for next version:- missing skill & attack graphics
- all creatures (+ customized skills)
- all items (+ adjust prices)
- an ending
Open question:When you progress, you must face stronger and stronger creatures. Do you think it is better to:
A) give them stronger base stats
B) give them a higher max level cap
?
...of course both could be combined. The question should therefore be: is it a good idea to give creatures always higher max level caps?
Perhaps in the far future, depending on feedback- multiplayer
- a "garden" that you can decorate and put reserve creatures into
- winning items, crafting, marketplace
- voiced narratives
...so if you REALLY want one of these, just tell me
FeedbackAny feedback is welcome! Did you like it? Or did you find it sucks? (It's ok if you don't like it, knowing why would be even better
)
Basically, I try to make a great game! ...but between theory and practice, there is a gap! :p
Actually, I really wonder what my next step should be, and that's where you come in! What would you like to see added/changed to it to become a game of your liking? (this can be tiny details or huge drastic changes, you're welcome!)
Any feedback welcome!
What should be my next step?
Cheers,
Arnaud