Hey everyone,
I took the prototype to show some friends and I'm not sure if we laughed a lot about the ideas in it because it's funny or because that's the environment we were in but to be honest there's such a thin line between a dark comedy and a serious story anyway it's hard to seperate. I thought I might try a little nudge more towards humor. Now whenever one of your soldiers die in-between missions you have a bunch of paperwork to get through about how they died, some health and safety stuff about preventing future losses and a finance report to make sure you don't go over your quarterly recruit budget. All you have to do is stamp your signature and select one or two words in each the document.
You also pick up your payslip which avoids the normal gamey performance bonus and failure penalties in favor of reinforcing the overall 'just a job' feeling and lack of risk by the commander.
The actual combat is really lacking and I think having it real time with the micromanagement feels more like you're directly controlling them and I think swapping to turn based will hopefully feel more like you give them a plan and they try to pull it off. Gives more freedom for soldiers to not follow orders and improvise. It'll be a fairly large gutting of what I've already made but hopefully the change to turn based works out.