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TIGSource ForumsDeveloperArt (Moderator: JWK5)The animation thread
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Minduim
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« Reply #100 on: July 21, 2016, 06:49:23 AM »

Making attacks one by one.

Nice animations, man. The hits seems can cause great impact!
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Minduim
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« Reply #101 on: July 27, 2016, 03:01:40 AM »

Hi, guys!

I did this running cycle of the Zootopia character, inspired in the in-game animations of the Wonder Boy: The Dragon's Trap remake, wich is in production.

http://www.thedragonstrap.com/

 
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2mass
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« Reply #102 on: August 06, 2016, 10:08:42 AM »

Practicing animation techniques.. A cat..

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Shnurbs
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heyo


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« Reply #103 on: August 06, 2016, 06:13:57 PM »

A surprised and firing animation for a pretty birdy

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maruki
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Making Aftertile


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« Reply #104 on: August 16, 2016, 01:48:58 PM »

Tiny and lively creatures I made for Tower of Samsara:





You can see more dev progress on the devlog that's in my signature :D
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AmauryH
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« Reply #105 on: September 03, 2016, 12:40:49 PM »

Hi guys !

Some animations for a game I work on:
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airman4
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Need More Time !


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« Reply #106 on: September 26, 2016, 05:11:51 AM »

Clip from a cut scene i have made for a video game
https://www.facebook.com/OriginOfStormsGame/?fref=ts

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Gradir
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Arrr!


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« Reply #107 on: October 29, 2016, 02:27:44 AM »




he he
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JosephSeraph
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i wanna be Akihiko Yoshida when i grow up


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« Reply #108 on: November 07, 2016, 10:11:48 PM »

Clip from a cut scene i have made for a video game
https://www.facebook.com/OriginOfStormsGame/?fref=ts



Wow, great use of extended shots / keyframes and weight, this is really exciting!
Where did you make this on?



Some tentative battle intro animations for my single player sidescroller RPG
Since there's only one character I intend to go all out on her animations C:
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McMutton
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« Reply #109 on: August 31, 2017, 11:56:46 AM »

New attack animation I'm working on. Click for buttery-smooth GFY!

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JWK5
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« Reply #110 on: August 31, 2017, 04:05:25 PM »

Looks really awesome!

I do have one recommendation: move the cape off to the side (maybe due to his sudden twisting of the body) so that as he pulls back the back end of the weapon doesn't clip through the cape. You can also angle the weapon inward just a tiny bit (towards his other arm) so the fuzz of his armband doesn't clip the weapon.

Sorry, the animation is killer and I absolutely love your 3D art, but for some reason clipping in 3D games really bothers me, it just looks awful and ruins the suspension of disbelief (for lack of better wording at the moment).

Anyways, keep up the good work! CoffeeToast Right
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McMutton
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« Reply #111 on: September 01, 2017, 09:06:42 AM »

Thank'eh! I'll fix it right up.

It's a reasonable critique- if you can prevent clipping, why not do so?
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oahda
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« Reply #112 on: September 01, 2017, 09:34:13 AM »

Just played some Twilight Princess and it bothers me to no end how the hat clips the shield. It's the main thing you see all the time (Link's back) so I can't fathom why they didn't put a little more work into it.  Cry
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ProgramGamer
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« Reply #113 on: September 01, 2017, 12:11:10 PM »

Wait till you get to the mines. Half the time when you're upside down, link's hat doesn't fall in the correct direction.
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oahda
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« Reply #114 on: September 01, 2017, 12:48:06 PM »

Haha, yeah, sorry if I didn't clarify, but it's not my first time playing. I got the game on release in 2006. p:
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Torchkas
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« Reply #115 on: September 09, 2017, 12:40:03 PM »

Just played some Twilight Princess and it bothers me to no end how the hat clips the shield. It's the main thing you see all the time (Link's back) so I can't fathom why they didn't put a little more work into it.  Cry
I've actually never noticed that and will now forever do so, so thanks for ruining the game for me. :'(
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Shambrook
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« Reply #116 on: September 29, 2017, 08:38:52 AM »

Not really for anything, just kinda doodling and playing with the rotating camera fight thing you see in anime all the time. Not super happy with the ending punch though.
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