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May 07, 2024, 10:41:41 AM

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TIGSource ForumsCommunityDevLogsMeditative Fishing Game (Stylized Low Poly)
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kraed
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« Reply #20 on: January 11, 2015, 08:31:59 AM »



Having a bit of a problem with Z order and Spriter but should fix that up quickly when redoing the anims with the actual rod inside the spriter animation, not as an individual object in Construct.

Will probably stick to the flat view, might toy with a slight slant later.

Next up is redoing the character into the actual one to start working a cast animation (and fix the z order problem). Should be fairly easy since the first rod is a wooden stick.

After that I will return to keep juicing things up, adding some neat effects to ambient the flat perspective. Thinking on the lines of sun flares, hazy overlay layers, clouds, and wind.

Also working towards fullscreen, here's a screenshot with the current quality.

I'm sort of voting for something as close to the flat sideview 2D perspective as possible just because it creates less information for the player to process which is in line with your originally stated goal of keeping it simple.  The extra 3D doesn't sound like it immediately adds anything to the gameplay so why put it in right?  Also, it's easier to create assets in 2D as you won't have to worry about filling up all the extra space, so that might help your new year's resolution of "finishing a darn game for once!" Smiley

Maybe a reason to go the 3D perspective is because you might like the look of it more.  In that case, how about only slanting it very slightly just to give the viewer a taste of the perspective without suggesting that it's extra gameplay information.  So in your example GIF, maybe a quarter of the slant that you have there.

Okay, hope that's helpful!

[edit: typos, clarification]

Thanks for the feedback, meowanme, highly appreciated! Another dev said the very same thing about the player having to process less visual information. A lot of people are preferring the slant but i'm working towards juicing and adding ambient the flat view as you can see in the previous gif.
« Last Edit: January 11, 2015, 08:40:17 AM by kraed » Logged

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