New version! 2018.2.21.a. The
download link is at the start of the first post.
The focus at the moment is improving the ten existing games, so that I can get towards a first official release. A specific focus of this version has been ensuring that the games are fully colour-blind compliant. The full release notes are:
• <Combine>
○ This is the new name for <Fit>
○ Added different generation algorithms. Selectable from the options
○ Rewrote the graphics code to be far more efficient
○ Default setting is to not use colours
○ The tray no longer goes green when the puzzle is solved
• <Dominosa>
○ You can now set the grid to be square, rectangular, or either
○ Highlighting is now done via diamonds instead of blue
○ Error dominoes show an X instead of being red
• <Edge>
○ Default setting is to show numbers on the edges
○ Default setting is to not use colours
○ The tray no longer goes green when the puzzle is solved
• <Minefield>
§ Default setting is to not use colours
• <Network>
○ Added different generation algorithms. Selectable from the options
○ Removed the source block
○ Can have loops in the solution. Selectable from the options
○ Changed the blue/green to different shades of gray
• <Numbers>
○ Clues can now be dismissed/highlighted. Works the same as digits
○ Removed the clue that just says the digit. This was a bit too easy
○ The tutorial now starts with a list of the digits that belong to each type (odd, prime, etc)
○ Clues based on number types (primes, composite numbers, etc) are now optional
○ You can now select the digit range
○ Added the Undo command
○ The font size of the clues is now relative to the window size
○ Error digits now have a gray background instead of red
○ Added borders between the colours
○ Instead of saying "above"/"below" the clues now say "higher than"/"lower than"
○ Reversed the order of the digits, to remove ambiguity
• <Switch>
○ The solution will no longer include empty tiles
○ Each tile is now guaranteed to change something
○ No chance of generating solved layouts
○ The random switch layout now has configurable size and complexity
○ Solving animation is now monochrome instead of blue/orange
• <Tangle>
○ Now uses dashed line to denote intersections, instead of red
• <Zero>
○ Changed the colours to be monochrome
• Started making the font size relative to the window size
○ Done for the buttons on all games
○ Done for the main menu
• The green border that denotes a solved puzzle is now a monochrome chequered pattern