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TIGSource ForumsDeveloperArtWorkshopMy programmer art must become at least decent
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Author Topic: My programmer art must become at least decent  (Read 1537 times)
vittorioromeo
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« on: June 20, 2011, 12:53:54 PM »

First try ever at a tileset.


First try ever at a mockup.


  • How bad does it look?
  • Too many colors?
  • Is the background too distracting?

And mostly... how can I improve?
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increpare
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« Reply #1 on: June 20, 2011, 12:59:29 PM »



>    How bad does it look?
like the boxes, green sculls look a bit muddy.

>    Too many colors?
dunno

>    Is the background too distracting?
what background?

>    And mostly... how can I improve?
Make the resolution 3-4 times as large and try rework the tiles at that resolution.
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thedaemon
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« Reply #2 on: June 20, 2011, 06:53:21 PM »

Probably the worst advice I've ever read.
>    And mostly... how can I improve?
Make the resolution 3-4 times as large and try rework the tiles at that resolution.

You have WAY TOO MANY COLORS! You should probably be using about 12 color in this image, you are using 203 or so! It doesn't look bad at all. The green face is probably the least attractive one. You can improve by doing pixel art like a pixel artist. Using a limited palette. I'd start with single colors and work my way up. A basic 16 color palette can get you started. http://www.wayofthepixel.net/pixelation/index.php?topic=4306.0 Here's a link to a palette/discussion about it to get you started.
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vittorioromeo
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« Reply #3 on: June 21, 2011, 07:34:30 AM »

Before


After (skull and other stuff are unchanged)


In-game


I used the palette you linked me. Is it better?

---

Mockup test (I don't like the background)

« Last Edit: June 21, 2011, 08:07:44 AM by SuperV » Logged

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