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TIGSource ForumsDeveloperArtWorkshopSome Enemies
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GeoffBorchers
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« on: August 21, 2011, 11:50:03 PM »

Okay, so I've made these for a small game project I'm working on, with 9x characters and tiles. The three on the right are varying types of enemies and the one on the left is the main character/hero. So yeah, just thought I'd get a little criticism on these.

1x
3x
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Jesse
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« Reply #1 on: August 22, 2011, 10:30:10 AM »

Hi GeoffBorchers!

So, the first thing I notice is that your main character looks just like your enemies! I know they're small and humanoid (and that he's got a different hat) but this is something you should definitely avoid. I'd suggest making your hero different somehow, so (s)he's memorable and unique.

As far as technique, it's tricky working with tiny sprites. I notice you've ditched the black outline on the lower half of the sprite - most likely because you didn't have room for it. I think this is a good decision. I've actually started a tutorial series on this subject that might help you out. I'd suggest following through on the top of the sprites, getting rid of the black outlines. You have limited room, so try making every pixel count, using these for a bit of shading and highlighting.

Will try to give you some edits later, when I'm not at work!
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Thomas Finch
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« Reply #2 on: August 22, 2011, 10:38:17 AM »

Yeah, I'd say they're not bad, pretty nice, except they all look about the same with different colors.
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GeoffBorchers
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« Reply #3 on: August 22, 2011, 02:07:49 PM »

I recognize that they look very similar, but the sprites aren't being displayed in-game at 1x, so that helps a little. I will definitely work on differentiating the enemies from the hero though, because you're right, they shouldn't look the same.

I'll also take a look into using that outline for shading. I appreciate your feedback, and look forward to your take on it Jesse! Thank you :D
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