Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411539 Posts in 69383 Topics- by 58439 Members - Latest Member: isabel.adojo

May 02, 2024, 07:36:13 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityTownhallSkwerm
Pages: [1]
Print
Author Topic: Skwerm  (Read 680 times)
awormuth
TIGBaby
*


View Profile
« on: January 27, 2014, 08:00:29 PM »

Hey everyone,

I recently made a game for the web called Skwerm, a survivability game with an interesting twist (literally). Players control a worm in order to avoid flying objects. The longer you survive, the more points you get. Also, many different powerups will spawn that you can hover over to activate; however, they aren't all beneficial.

The URL is http://skwerm.net

I would really appreciate anyone spreading the word, playing it, sending me feedback, etc. Enjoy!

Alex
« Last Edit: January 27, 2014, 08:05:31 PM by awormuth » Logged
Noyb
Level 9
****



View Profile WWW
« Reply #1 on: February 08, 2014, 07:18:14 AM »

Not bad! I survived for 115s. Snake movement is surprisingly smooth, forces you to think about your path a little more than if you're moving a single hitbox.
Logged

AegarPyke
Level 0
**



View Profile WWW
« Reply #2 on: February 08, 2014, 10:11:29 PM »

Got a score of 10766! Like Noyb, I thought the movement was super smooth, which is great because I knew I was at fault for every mistake. No weird hitboxes or frustrating glitches. I daresay the concept could be expanded into an action-puzzle game instead of a see-how-long-you-can-survive game. It was fun but I don't think I'd see myself playing it again just to beat my time.

Nice work!
Logged

The Geartower: Indie game design, development, and deconstruction
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic