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TIGSource ForumsDeveloperPlaytestingLove conspiracy
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Arnaud DE BOCK
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« on: January 20, 2013, 02:52:36 AM »

Hello,



I´m actually creating a prototype for the experimental gameplay  Sifteo competition.

My game will be a creative exploration Toy using the precognition ability of the player.

It can be played individually or by 2players from 2 year to 120 years. ( with 3 cubes, if you got 4 cubes it can be played by 3 players.)

The rules are really simple ,

Before starting the party, all the cubes should be in contact.

-if you play alone, the only constrain is to move and connect one cube at the time.

The party will be finish when “the end ” appear on one cube.

-the two player game is turned base, each player normally move one cube per turn, this cube should be connected to the other cubes.The both player should try to use is mind to create the most incredible story as possible.He can use is precognition ability to make the story the more exiting as possible.

The party will be finish when “the end ” appear on one cube.

But what is important is to the end, but what experience the player have live.

( I´ll invite the players to create is own rules, as collect the most of “heart” as possible , if you found “a gun” you are dead, play twice if you find a two hands icon, etc…I really think than sifteo cubes by is analogical and physical position in the world can really wake up the creativity of the player).

You can see a video of the pre-alpha version here :




The game concept was influence by Chris crawford´s games, and by babies construction blocks.

I have create a tumblr for the game
http://cubeheart.tumblr.com

All your feedback are welcome!
« Last Edit: January 20, 2013, 06:35:54 AM by Arnaud DE BOCK » Logged
oodavid
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« Reply #1 on: February 10, 2013, 02:14:41 AM »

I love the look of this, as a player how would I know the result of a connection? I think that direction could play an important role:

  • ABOVE a yacht: The sun / Wind
  • BELOW a yacht: Water / Fish
  • BESIDE a yacht: Land / Raft / Message in a bottle

Due to the physical constraints of the screen, I guess you would be forced to make a move...

Are you allowed to just hope back and forth? I think there should be limitations on that too.

You might be interested in something I posted regarding symbol design:
http://forums.tigsource.com/index.php?topic=31488.0
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Arnaud DE BOCK
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« Reply #2 on: March 07, 2013, 09:48:49 AM »


Hello, I hace develop a variation of love conspiracy called "Kiss " you can see some more picture here
http://cubeheart.tumblr.com

and a video of the gameplay here :




This game has been develop for the experimental gameplay project.

Tomorrow I' ll share the .elf if you want to try it.
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