Gah, those moving lines, slight waver on the blocks, synced oscillating circles. Painful. Not sure if I'd say it's nausea-inducing, headache-inducing, or just visually painful to experience, but it has some sort of negative effect. I guess the point of the game is an endurance test against the visual noise?
I interpreted the moving lines as obstacles to avoid at first, but quickly settled into a groove of not factoring them into my movement.
Gameplay felt like busy work you give the player while subjecting them to the visual effect? It didn't affect my cognitive ability to navigate through the maze, just made it visually painful to keep playing. This isn't necessarily a negative on its own, if the visual effect ramps up in an interesting fashion, follows an arc.
Something about the spiral level had a bigger effect on me than the other levels. Had a high level of symmetry, denser concentration of pulsing collectibles. Since it was linear, I wasn't so hyperfocused on navigation and so was able to let my gaze wander.
Played until I started seeing repeated levels. Felt like it made its point early on, but kept going at the same intensity.
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