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TIGSource ForumsDeveloperPlaytestingMagical Magnet Man, Homie!
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Author Topic: Magical Magnet Man, Homie!  (Read 444 times)
flipswitchx
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« on: March 06, 2013, 07:43:15 AM »





It's kiinda like a Genesis game? And it has a bumpin tune.

http://www.invincibletime.com/p/blog-page.html

Let 'er rip. (If you would be so kind)
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Noyb
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« Reply #1 on: March 07, 2013, 12:38:40 AM »

Bumpin' tune, indeed! Some cute details here, like the different failure animations. Grin

Seems like the game's relying on fonts that might not be installed on the player's machine. The title screen looks like this, and most of the in-game text doesn't match the screenshots.

Didn't like the pause when switching colors, throws my sense of timing for a loop.

Level design was a mixed bag. Lots of segments early on asking the player to perform jumps across lasers close to the horizontal jump limit, landing on single tile platforms with inertia (didn't like level 6, which asked the player to do that three times in a row). I liked level 16 (red herrings!) and the one which relies on the player discovering you can mash X in midair.
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