Hey guys, I was selected as one of the finalists for the Sifteo cubes competition over at EGP. I would really appreciate a few minutes of your time to help beta test my game, I have until Friday to wrap it up. I set up a mini beta test for people to check out and send me feedback before then...
http://dl.dropbox.com/u/42191645/SquaresvilleBeta.zipYou don't need actual cubes to participate, it works well enough in emulator which is included in the download. Anyone who helps out will be listed in the credits as a tester, thanks!
There are 2 builds included. If you execute Squaresville.bat it will start up the siftulator with a special build of Squaresville tweaked to work better in the emulator. If you have actual Sifteo hardware you should install the Squaresville.elf and play it that way instead.
EMULATOR CONTROLS
- This section only applies to people playing in emulator which for this beta is probably most of you.
- The emulator controls are all mouse based.
- Hold left mouse to pick up a cube and move it or rotate it.
- Hold right mouse to tilt cubes.
- It is also sometimes useful to press left and right mouse at the same time to pick a cube up off the table.
- Middle mouse touches the cubes but it is not used for this game.
HOW TO PLAY
- Tilt left or right to walk in that direction.
- If you are running in the emulator tilt up to jump. If you are using real Sifteo cubes touch the screen to jump.
- You can rotate cubes to connect them in different ways and open up new paths.
- Stand on top of the white glowing spots to save your progress.
- The "S" or speed powerup permanently increases your movement speed, allowing you to jump across long gaps.
- Note: You will get the "S" powerup within about the first minute of playing.
- Both water and spikes will kill the player. Waterfalls are foreground objects so you can safely walk behind them.
- The "C" or climb powerup is much harder to get to, you will need to go through the waterfall area and solve some tough puzzles to get there.
- It will probably take at least 10 minutes to get to the climb powerup.
- If you manage to get to the climb powerup, it will allow you to grip walls and basically climb up them by jumping.
- After you get the climb powerup there is a final end screen that is marked on the map. You will need to backtrack through some of the area you've been before.
- You can shake the cube if you get stuck to restart you at the last save point.
- This demo is mostly linear but some of the puzzles can get a bit tricky, don't lose hope!
- Every coin in the demo can be successfully picked up.
HOW TO USE THE MAP
- Unconnected cubes show a 1:8 scale map of the discovered areas and how many coins and other powerups you've collected.
- When you connect cubes it also reveals the new area on the map.
- You can tilt the map to pan the view.
- The player shows up as a blinking blip on the map, and the current destination is marked with a blinking red square.
- You can set the map flat but it will also automatically recognize if it is on it's side for more of a mini computer monitor style setup.