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TIGSource ForumsDeveloperPlaytestingShinywuffles 2012 (danmaku avoider)
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Pteriforever
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« on: April 11, 2012, 12:24:31 AM »



Here's a simple game I made today. You're a white circle avoiding waves of smaller white circles the game constantly throws at you. The game's currently endless; it just keeps sending stuff at you until you die. One point is gained every time a bullet flies offscreen.

The control scheme uses only the mouse.

It's based on an older tech demo I made, which was basically a less refined version of the same concept.

http://www.forgottenplanet.com/caillan/shinywuffles2012.exe
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jokubolakis
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« Reply #1 on: April 11, 2012, 04:33:34 AM »

Wow, this looks promising. I'll show it to my mom Smiley
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janitar1
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« Reply #2 on: April 16, 2012, 03:04:12 PM »

Wow, this looks promising. I'll show it to my mom Smiley

 Facepalm

I think this has great mechanics. I found myself trying to get past my score over and over again for about 20 mins. Background could be changed a bit, so could the colors of the balls; basically a graphical overhaul all together would be good. But the mechanics... Really has potential to be an addicting game. If you could port it to the mobile market you could do even better Smiley
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