@j0: Thx, yeah they'll definitely stick to the environment soon. I first have to implement the "attached objects" mechanic, which includes: torches, stuck arrows, mushrooms, and levers. The tricky little bit is getting the object to fall off when the block it's attached to is destroyed, but I've got something in mind.
@rundown+kleiba: yeah would be nice to have a pile of bones or something. I could break the composite sprite up into its parts and shatter it, but that's not in my plan atm. I've changed the blood to white bone fragments for now.
@Quarr+@HM: I agree, and the crossbow has been updated since then! Voila!
Update: Added a appear and hide anim for the rabbit, it now crawls into the ground and disappears sometimes. Entities now have different walk speeds, specified as the "max_ground_speed" attrib. Melee and projectile damage now adds an impulse to knock back the target a little bit. More internal code reshuffling, its getting much more understandable.
:D