Hi everyone. I feel like a bit of a noob posting among all these other brilliant looking projects, but I'm hopeful that I can raise my abilities from utter beginner game dev to something more respectable by surrounding myself with people who actually know what they're doing :P
Astro Cab is a project that I've been working on for a little over a month. It's basically the furthest I've ever got in developing my own game, and started as a project that I knew I could do entirely on my own as a means to learn Construct 2. It's inspired by
and
.
It's still very much in development; I've just finished getting all the (very) basics done and I'm at a point now where I can generate new levels very quickly.
I aim to complete this game and launch on iOS, Android, PC, Mac and Linux, and maybe in-browser too if I can figure out a proper way to handle transactions. At this stage, I think I'll attempt to sell it, probably for a dollar or two. Not necessarily to make money, but to make a game that people are willing to pay for.
Current build can be played in your browser
here [1.8MB; Chrome or FF is recommended].
It includes most of the core systems: saving/loading, briefing screen, vehicle selection and upgrades, vehicle upgrades, two stages and a score screen. Visuals are very rough. Background image is liberated from NASA.
Very brief gameplay overview- Cursor keys to control your ship. Space to boost.
- Your goal is to pick up passengers indicated by the glowing green orbs, then drop them off at the red glowing orbs as quickly as possible.
- You need to hover near the pickups/dropoffs for two seconds to complete the teleportation process. Breaking teleportation resets it.
- Missing too many pickups or dropoffs during a level causes you to fail it.
- Try not to smash into things.
Input, feedback - all are welcome!
Immediate development goals- Implement a second-tier upgrade system (unique upgrades, kind of like COD-style perks) to complement the basic stat-raising upgrades.
- Finish chapter 1 by designing the next three levels.
- Improve controls - they need to be smoother.
- Work on the UI, getting all the necessary elements in place.