Slader16
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« Reply #20 on: May 17, 2014, 08:18:54 PM » |
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Teleporting mechanic seems interesting, and I like the big hair. Good luck
Thanks for the kind words, man.
Tweaking physics and beefing up the feel of the pistol. I can't believe I didn't notice that he actually was teleporting But now that I have a better understanding of the feel for the game, it looks super rad!
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Bones
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« Reply #21 on: May 17, 2014, 08:34:38 PM » |
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Oh hey 1up, thought I recognized the clean pixeling style. Will you be doing the programming on this game? no Oh there are two people working on this game, from the lack of info I was under the impression that Zack was doing it solo. I see, I see... Well hello there. Great character design as always.
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Sit down and relax, Keeping focus on your breath, This may take a while.
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Nilanjan
Guest
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« Reply #22 on: May 17, 2014, 09:02:58 PM » |
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Nice!!!
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Whiteclaws
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« Reply #23 on: May 18, 2014, 07:59:43 AM » |
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So Fatman is on the project, following'!!
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Superb Joe
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« Reply #24 on: May 18, 2014, 08:32:49 AM » |
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So Fatman is on the project, following'!!
theres usually at least one on every indie rpoject
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Zack Bell
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« Reply #25 on: May 18, 2014, 10:49:41 AM » |
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Thanks for the kind words, guys. I will be prototyping some enemies this week and we'll have some tile set stuff coming together on Hunter's side of things.
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Paul
Level 1
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« Reply #26 on: May 18, 2014, 11:32:52 AM » |
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I like the art and mechanics so far 80's neon background might suit
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Kinaetron
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« Reply #27 on: May 18, 2014, 11:59:20 AM » |
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Looks pretty neat
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Life sucks and then you die.
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gggfhfdh
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« Reply #28 on: May 18, 2014, 12:10:41 PM » |
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So Fatman is on the project, following'!!
who the hell are you
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Whiteclaws
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« Reply #29 on: May 18, 2014, 12:17:18 PM » |
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So Fatman is on the project, following'!!
who the hell are you Little boy
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Slader16
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« Reply #30 on: May 18, 2014, 12:36:22 PM » |
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He totally has to have an idle animation where he pulls out a comb and slides it through his hair
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noumenus
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« Reply #31 on: May 18, 2014, 05:27:12 PM » |
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So will this be 80s and neon or diesel punk? Or both?
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AleHitti
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« Reply #32 on: May 18, 2014, 07:27:46 PM » |
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So will this be 80s and neon or diesel punk? Or both? It will probably be something more like dinosaurs and Romans. He totally has to have an idle animation where he pulls out a comb and slides it through his hair This idea sounds rad!
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Zack Bell
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« Reply #33 on: May 20, 2014, 10:28:06 AM » |
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TODAY
- Still tweaking physics - Designing initial enemies - Hunter is blowing up some tiles to 32x to fit new player resolution - I ate too much for lunch
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diegzumillo
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« Reply #35 on: May 21, 2014, 04:49:08 PM » |
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This is looking pretty good artistically, and the movement looks solid. I like that teleport thing going on too. Lots of possibilities there.
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Zack Bell
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« Reply #36 on: May 21, 2014, 05:00:00 PM » |
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This is looking pretty good artistically, and the movement looks solid. I like that teleport thing going on too. Lots of possibilities there.
INFO LEAK: - The game takes place in a semi-open world that is broken up into several eras. - Teleporting and time travel are the core mechanics
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Reilly
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« Reply #37 on: May 21, 2014, 07:56:28 PM » |
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Why is this greaser in a forest?
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Zack Bell
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« Reply #38 on: May 21, 2014, 08:02:07 PM » |
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Why is this greaser in a forest?
Because of this: This is looking pretty good artistically, and the movement looks solid. I like that teleport thing going on too. Lots of possibilities there.
INFO LEAK: - The game takes place in a semi-open world that is broken up into several eras. - Teleporting and time travel are the core mechanics This is a rough look at one of the earlier areas in the prehistoric era.
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Reilly
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« Reply #39 on: May 21, 2014, 08:09:11 PM » |
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Let me rephrase. Why is the greaser in a frog sord forest? There has to be more than one way to pixelate a forest. Let's get a little more creative here.
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