would like to see this in motion, esp if you will rarely not be moving while playing. it's hard to tell about a lot of things with just static screenshots. on the other hand, since this is a game, most people who encounter your game will be on the app store and decide whether or not to buy/download on a few screenshots (just realize that i don't know if the android/windows app store allows gifs or movies - i'm only familiar with ios, so that last sentence may be somewhat inaccurate).
What would you assume about the game from the screenshots alone?
mission based shooter built around a story structure
What would you change? What sucks?
the most obvious, immediate, and easily changeable thing would be to make sure everything is of the same pixel ratio. most of the game looks to be maybe 4x scaled but much of the ui and the firing effect is larger/smaller. if you continue with this art, that should definitely be standardized.
Another relatively simple fix would be to look more closely at your color choices. the easiest way to do this would be to just take something like dawnbringer's 32 color palette and apply it to your existing art. the more complicated choice would be to look into color theory and just play around with constructing your own palette.
there's a lot of static that could/should probably be completely cut. it's very distracting and does not add to the readability of the places where it is applied. if it is meant to suggest roughness or texture, there are better, less distracting ways to do that. at the least, it would probably look better with just a plain color or some tiles.
a bit more minor, but the extremity of the bend/curve in the character's legs is throwing me off. do you have a walk animation for him?
What works?
everything is quite readable, and i suspect it remains so in motion. i suspect it would hit some big nostalgia points for people who grew up with chunky pixel art games
Would you actually want to play something that looks like this? Do your eyes bleed just from looking at it?
if it had good looking gameplay, or an interesting story? sure. the art is, to me, inoffensive. i wouldn't play a game based only on this art, but neither would i be completely turned off.
Would you say it looks "cheap" or "generic"? What words would you use to describe it?
i'd say it looks like "chunky pixel art". i don't know if i'd specifically describe it as generic, but you have to keep in mind how many indie games have come out recently with simple, upscaled pixel art. there are lots of people who are burned out on it. there are lots of people who still love it. but you have to remember that if you ship it like this, you're probably gonna get a lot of comments to the tune of "art looks like [insert game here]" or "i'm tired of indie pixel art games"
Does it seem like it would make a fun multiplayer experience? Does it seem like it would be a fun game? Does it seem unoriginal?
these screenshots don't tell me enough about the gameplay for me to say either way
Would you actually invest time on a "large scale" mobile game?
sure