Ant
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« Reply #1100 on: October 27, 2012, 10:52:04 AM » |
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That's the 32 level build done, just got to convert it over from GM8 to Studio...
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AD1337
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« Reply #1101 on: October 27, 2012, 03:40:53 PM » |
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It's still Saturday here. Atelier and inventory of Avant-Garde, artist sim.
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golemshaper
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« Reply #1102 on: October 27, 2012, 03:58:44 PM » |
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CowBoyDan
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« Reply #1103 on: October 27, 2012, 04:17:18 PM » |
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A little bit of work/tinkering towards a second theme for Bleeps Run
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Untrustedlife
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« Reply #1104 on: October 27, 2012, 06:18:08 PM » |
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a few screenshots of my game's recent updates, like weapons, more items, wielding, path finding kobolds, kobold champions etc. yasd <yet another stupid death, i should have had a better weapon and went up instantly when i saw these guys
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@@@My Website@@@You bash the Rat in the stomach with the banana /////////// The rat is struck down
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Diamonddust
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« Reply #1105 on: October 27, 2012, 07:22:39 PM » |
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Modeling a little today. He has waaaay too many polys for how big he is on screen... I think I'm too attached to my giant panda ironman suit.
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Theophilus
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« Reply #1106 on: October 27, 2012, 07:29:03 PM » |
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project by me and Seasons
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SolarLune
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« Reply #1107 on: October 27, 2012, 08:23:11 PM » |
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^Hah, interesting colors and idea. Also, cool Paper Mario turn.
@Diamonddust - Simple modeling, but it looks pretty cool.
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pluckyporcupine
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« Reply #1108 on: October 27, 2012, 08:27:56 PM » |
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I'm 26 minutes late in my time zone, but I actually have one for once. Working on a Sims-inspired game for GMCJam #8. Finished the editor mode.
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happymonster
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« Reply #1109 on: October 28, 2012, 01:17:30 AM » |
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That looks great thatshelby
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Diamonddust
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« Reply #1110 on: October 28, 2012, 07:56:18 AM » |
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@SolarLune Yeah, I think low poly is akin to pixel art. In one sense it's simple, but it's got a wealth of aesthetic and history unto itself.
I actually start with a more contemporary hi res mesh and then I let the computer help me approximate the shape. From there I massage the vertices and take out unnecessary or odd triangles.
simplicity is beautiful.
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IzzyReggie
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« Reply #1111 on: October 28, 2012, 10:38:35 AM » |
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yasd <yet another stupid death, i should have had a better weapon and went up instantly when i saw these guys Oh gosh, kobold aren't supposed to be deadly! Does it just not say what weapons they use or are they punching you for twice the damage you're doing?
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moi
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« Reply #1112 on: October 28, 2012, 10:58:07 AM » |
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project by me and Seasons nice arcade concept
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subsystems subsystems subsystems
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Untrustedlife
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« Reply #1113 on: October 30, 2012, 06:06:25 AM » |
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yasd <yet another stupid death, i should have had a better weapon and went up instantly when i saw these guys Oh gosh, kobold aren't supposed to be deadly! Does it just not say what weapons they use or are they punching you for twice the damage you're doing? it simply doesnt say what weapons they are using, they probbably have bronze maces (the champion does at least) ( i can look at them to see what they are holding but i didnt at the time) the other kobolds have clubs of different types (stone and wood) this was when i was still working on the combat systom, (which i just recoded)
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« Last Edit: October 31, 2012, 10:20:35 AM by Untrustedlife »
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@@@My Website@@@You bash the Rat in the stomach with the banana /////////// The rat is struck down
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GeoffW
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« Reply #1114 on: November 03, 2012, 03:15:25 AM » |
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Here's an early pic of one of the new levels from the expansion (codename 'Megamort') for my game The Trouble With Robots ( DevLog). The level is called 'VR Lab' and features procedurally generated waves of enemies, which keeps it fresh and challenging.
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poe
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« Reply #1115 on: November 03, 2012, 06:35:30 AM » |
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GeoffW
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« Reply #1116 on: November 03, 2012, 07:56:59 AM » |
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Curious. Is this going to be some kind of puzzle game?
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poe
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« Reply #1117 on: November 03, 2012, 08:34:33 AM » |
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Curious. Is this going to be some kind of puzzle game? Yes it is
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electrolyte
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« Reply #1118 on: November 03, 2012, 09:05:55 AM » |
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Still messing around with this one. Platformer / Adventure game ... for touch devices and desktop.
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Velvety
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« Reply #1119 on: November 03, 2012, 11:30:52 AM » |
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I've added a magnet object to my game OddBall. As you might expect, it attracts metal OddBalls. It actually opens up some interesting and fun game abilities when shooting the metal OddBall, such as bending it around obstacles. It's fun shooting a metal OddBall into a series of magnets and seeing how it reacts :p. Here's a screenshot of the magnet along with the metal OddBall stuck to it.
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