@karlozalb - Thanks, yeah the last couple weeks I've been working 9-5 on it
@Rabbit - Here's my current setup for the stats, still rough:
Primary Stats:Health Points (HP) - The Players Health.
Mana Points (MP) - The Players Mana.
Energy Points (EP) - The Players Energy.
Power - The players Physical Damage.
Spell Power - The players Magical Damage.
Toughness - Resistance to Phsyical Damage.
Resistance - Resistance to Magical Damage.
Secondary Stats:Vitality - Increases HP per 10 Vitality.
Essence - Increases MP per 10 Essence.
Edurance - Increases EP per 10 Endurance.
Force - Increases Power per 10 Force.
Intelligence - Increases Spell Power per 10 Intelligence.
Armor - Increases Toughness per 10 Armor.
Attunement - Increases Resistance per 10 Attunement.
Precision - Increases Crit %
Agility - Increases Dodge %
Focus - Increases Hit %
Tertiary Stats:Perception - Inceases chance to see traps.
Swiftness - Increases movement speed.
Luck - Useless stat (Increased money drops/other?).
The way I was thinking of it, is that primary stats don't appear on items, but directly increase when you level up. Then secondary stats are the ones that you have on items, that effect primary stats, but not to 1/1 ratio. It may just be over complicating things however.