At this rate I might start releasing a game a month!*
http://www.clickteam.info/davidn/games/gravqxTo test various maths/collision/online features of the MMF2 Flash exporter, I put together a skill/racing type game - it's called Gravqx (make up a pronunciation for yourself). The object is to guide your improbably fragile ship around courses as fast as possible without hitting the walls. Online high scores are provided, and Javascript needs to be on to post to them.
Hold the mouse button anywhere on the screen to thrust in the direction of the cursor - the amount you move is dependent on the distance from the cursor to the ship as well as the angle. I've tried to coach people into going slowly at first and building up to higher speeds later on, but as it turns out I'm apparently the only person on earth who's able to control it, here's some proof that it's possible to play:
Unfortunately another thing I was testing with this game was the ability to add adverts on to the preloader, so I suppose this thread can double up as "How violently does the forum react to advertising in Flash games". Still, it pays for some hosting ($0.04 per billion players or thereabouts).
Good luck!
http://www.clickteam.info/davidn/games/gravqx* This will not happen