I like the changes quite a bit. I've played around some more (this time, wasn't able to find anyone online--had to do the 2 window thing), and have some new thoughts.
- I still haven't gotten used to moving using the keys without looking at the instructions. It feels to me like a bit of a random assortment of keys to be using, and I think that makes it harder to learn. What if you used one consistent row of keys, e.g. 'z'-'m', or something like that? Also, I think that making the controls harder to access at first is more likely to discourage people from playing than it is to speed up their learning process. I think it would be nice to be able to see the instructions at all times (or maybe initially visible, and the player can hide them with a key press?)
- The mouse-scrubbing technique for adjusting stroke weight and opacity is really brilliant! It took me some time to get used to, though. For a while, I didn't understand that if I let go of 'q', then pressed it again, it would switch between growing and shrinking. This is a great mechanic, but I think a little unintuitive at first...
- I agree that once there are enough people playing this, a solo option doesn't make any sense. That said, it might turn some potential players away who would otherwise wait around, to not be able to wait and draw at the same time (and who haven't been told about the two-window trick
)...
I admire your hard-core ambitions of having people play the game w/o looking @ instructions, mastering the controls like an FPS, but I honestly think that a lot of the people who would be most interested in this sort of free play are not at all interested in mastering a tool before having fun with it. I think that by getting people to have fun, to play, as quickly as possible, they'll be more likely to want to go on and master the controls...
Best of luck trying to get a community growing around this!
I've definitely told some friends, and I'll keep passing it on to anyone I think might enjoy it