Garlicguy
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« Reply #5500 on: May 13, 2018, 07:38:59 PM » |
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bitbulldotcom
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« Reply #5501 on: May 13, 2018, 11:43:51 PM » |
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I really like how the tail moves! For the attack, do you think to just add a damage on touch, or also some flying projectile?
Thanks - yeah I was please with the tail motion. An incredibly 'skunkworks' bit of physics (less than ten lines of code) that really worked out! I haven't quite worked out the attacks yet, there will be some kind of charge attack, plus it will fire stuff from it's mouth, also when you destroy the kind of 'egg sacks' on its tail they will probably give birth to mini-worms! It'll be three stages of attacks like the other bosses. These take ages!
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Ordnas
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« Reply #5502 on: May 17, 2018, 11:58:45 PM » |
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Basic dialog boxes with tips as the tutorial Super non-invasive and totally optional. I also made the dummies targetable and hittable! If the game will be play on a TV, the font is not too small to read from the distance?
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Games:
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Alec S.
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« Reply #5503 on: May 19, 2018, 02:30:25 PM » |
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Thaumaturge
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« Reply #5504 on: May 19, 2018, 04:22:38 PM » |
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A distant light suggests a direction in the darkness. (WIP, with stand-in textures (although the light itself may be final).)
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matriax
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« Reply #5505 on: May 29, 2018, 11:54:31 AM » |
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Finally decided to post some gameplay
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Daywalker
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« Reply #5506 on: May 29, 2018, 12:05:09 PM » |
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Finally decided to post some gameplay Looks great!
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but a shadow of the past ..
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DireLogomachist
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« Reply #5507 on: May 29, 2018, 06:28:15 PM » |
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Dang Matriax that looks fantastic
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Living and dying by Hanlon's Razor
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Ordnas
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« Reply #5508 on: May 30, 2018, 12:34:14 AM » |
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Finally decided to post some gameplay Really really cool man! I liked almost everything: the inspired NES palette style, the rolling in air double jump, the touch on ground that changes sprite depending on the direction... a lot of small details that result in a more interesting image to watch. Did you consider to "break" the NES style introducing the reflection on water, maybe with some dithering? I would be more flexible about reproducing NES capabilities, if the final result is better, much like the developer of Shovel Knight.
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matriax
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« Reply #5509 on: May 30, 2018, 01:40:01 AM » |
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I'm not a big fan of dithering, always try to keeps all clean as possible, dither mainly just used for dirty stuff like some bricks, but want to keep also all readable. Still all very alpha, so will see.
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Carrion
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« Reply #5510 on: June 02, 2018, 04:13:09 PM » |
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He swing
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ionside
Level 1
what was I doing, again?
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« Reply #5511 on: June 14, 2018, 11:21:07 PM » |
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Testing cut scene to in-game camera transitions Testing new roaming turret mechanic
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GKosh
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« Reply #5512 on: June 15, 2018, 01:17:51 PM » |
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A few new gifs from our project Counter missiles Securing landing site Hidden locations koshutin.com
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SunnyKatt
Level 1
Just a guy writing code
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« Reply #5513 on: June 16, 2018, 08:25:41 AM » |
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A few new gifs from our project ... snip ...
That looks awesome. Really looks like you nailed the feel on those explosions!
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. . .
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matriax
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« Reply #5514 on: June 16, 2018, 10:36:07 PM » |
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Here some gif showing the hook system.
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eyeliner
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« Reply #5515 on: June 18, 2018, 02:23:45 AM » |
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Testing cut scene to in-game camera transitions Testing new roaming turret mechanic I am addicted to that first gif. I need the finished product.
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Yeah.
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Pishtaco
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« Reply #5516 on: June 18, 2018, 10:25:32 PM » |
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GKosh - those are amazing. I love how dirty it looks.
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alvarop
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« Reply #5517 on: June 21, 2018, 01:27:30 AM » |
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Prototyping ideas for a puzzle game. You are the yellow dot you see in the box, I'm having a hard time communicating this idea really well. There's things you can only see through the box. The box can allow you to move world objects too.
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« Last Edit: June 21, 2018, 01:56:49 AM by alvarop »
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Kornel
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« Reply #5519 on: June 23, 2018, 04:24:24 AM » |
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Looking very nice!
I like how crisp and clean it looks.
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