JobLeonard
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« Reply #5560 on: August 28, 2018, 07:30:51 AM » |
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Huh, I normally find it very annoying but it doesn't bother me here EDIT: In fact it looks really pleasant Maybe the fact that it is so visually "common" in the gif avoids making me feel like it's breaking a grid, because there was no real grid to respect in the first place. Like there is no inconsistency in world rules.
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Forstride
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« Reply #5561 on: August 28, 2018, 06:06:05 PM » |
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Hmm, that's possible. It also only updates every few frames, because it kind of looks like weird screen tearing otherwise, and I think that helps retain the "pixel effect" to some extent. I think another thing is that the sprites are still mostly standing straight, and would probably look a lot worse with a fully rotating sprite where you'd get diagonal pixels and whatnot.
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JobLeonard
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« Reply #5562 on: August 29, 2018, 03:31:21 AM » |
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Oh yeah, rotation and scaling tends to be much more painful.
> I think another thing is that the sprites are still mostly standing straight
Now that you mention that, I think the it might be that the sprites feel like they are pop-ups in a 3D space. They are still "anchored" to the floor, which still respects the tile/pixel grid. They just happen to be more flexible in the z-axis.
EDIT: by comparison, when subpixel rendering bothers me it usually is a 2D grid space that doesn't respect its own logic. Since this somehow comes together as sprites in a 3D space, it doesn't feel like the "world logic" is being violated
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Thaumaturge
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« Reply #5563 on: August 29, 2018, 09:30:38 AM » |
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I wonder whether the ubiquity of the movement, and the lack of anti-aliasing, doesn't suggest a smaller grid that the movement does conform to. The art itself then looks like it has a "chunky" aesthetic, with each "pixel" being a block of pixels in the smaller grid.
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Chris MacAdam
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« Reply #5564 on: August 29, 2018, 09:36:23 AM » |
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Some WIP pixel monsters I made for my game!
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Ego_Shiner
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« Reply #5566 on: August 31, 2018, 04:05:33 PM » |
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honestly I disagree, the subpixel motion gives it kind of a wavy, surrealistic feeling that I really like. However, it definitely doesn't work if you're trying to go for a solid, grounded style.
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Lo
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Shipright
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« Reply #5567 on: September 01, 2018, 03:02:50 AM » |
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Is there another term for this effect? Researching “subpixel rendering” gets me nothing but subpixel antialiasing info, and i’d Like to find a tutorial on how to implement this effect.
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Schoq
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« Reply #5568 on: September 02, 2018, 07:39:51 PM » |
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it's just rotation or skewing and people are saying subpixel here to refer to how the deformation effect breaks the resolution of the low res images
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♡ ♥ make games, not money ♥ ♡
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Cobralad
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« Reply #5569 on: September 02, 2018, 09:31:34 PM » |
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make it all blurrey if you want authentic graphics
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maruki
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« Reply #5571 on: September 14, 2018, 04:10:52 PM » |
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Mr Underhill
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« Reply #5572 on: September 15, 2018, 03:06:17 AM » |
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JobLeonard
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« Reply #5573 on: September 15, 2018, 10:29:50 AM » |
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Nice
That's the kind of non-obnoxious fourth-wall breaking that I can appreciate in a game
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Schoq
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« Reply #5574 on: September 15, 2018, 05:04:59 PM » |
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haha that's so lovely
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♡ ♥ make games, not money ♥ ♡
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Thaumaturge
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« Reply #5575 on: September 15, 2018, 08:07:06 PM » |
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That is a rather cute and neat little touch. ^_^
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Alec S.
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« Reply #5577 on: September 27, 2018, 04:02:16 PM » |
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Ashedragon
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« Reply #5578 on: September 29, 2018, 11:41:48 AM » |
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I think that belongs in pixel art, not here. That's not a gif of a game.
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08--n7.r6-79.84
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« Reply #5579 on: September 30, 2018, 01:49:39 AM » |
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I think that belongs in pixel art, not here. That's not a gif of a game.
You're right, I deleted post.
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