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TIGSource ForumsCommunityTownhallPolygures - the game 16 years in NON-making
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Author Topic: Polygures - the game 16 years in NON-making  (Read 1021 times)
Chentzilla
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« on: March 21, 2012, 05:33:39 AM »

The story of this game began 16 years ago, when Russian mathematician Alexander Iglitsky published his article on tetris theory, which you can read here: http://sites.google.com/site/polyfiguregames/

In 2011, I re-read the magazine I've first seen the article in, and thought that I still haven't seen some of those modifications. So, I searched for Iglitsky's presence on the web, and found first his article, then himself.

I've learned that he did just a couple of prototypes back then, but when I told him that there still may be market for the game in our digital era, he started working and in the following months delivered not less than a dozen variations - enough for a decent-sized compilation.
You can watch the trailer here:


There's also a demo containing one game of many, you can get it here: http://blayne.narod.ru/Polygures_public_demo.html or here: http://www.gamefront.com/files/21452024/Yakoris.zip


Polygures page on IndieDB: http://www.indiedb.com/games/polygures

So, guys, what do you think? Is it commercially viable as a compilation?
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Chentzilla
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« Reply #1 on: March 26, 2012, 12:29:32 AM »

"The Whispering Trailer", recorded at night, is released:


It has more commentary (subtitled in English) and more game variations.
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