I don't know what to make and I'm having idea overload.
Baton Sparks:Historical fictional 2D point and click adventure game about the Franco-Prussian war and the 1870 siege of Paris. You play as a post office owner/business man. You've sent your family to the countryside before the Prussians arrive and everyday starts with you writing them a letter about the state of Paris and the war.
Your civilian post office has been converted to a military communication headquarters. At the start of the day when you open shop you process civilian mail, it's quite expensive and hard for them to get letters sent. The military hires two brilliant inventors to come up with a better system of mail travel that doesn't rely on telegraph since the Prussians will inevitably sever the wires before they invade leaving the French in a vulnerable position.
You're put in charge of running the headquarters and keeping the two inventors from quarreling with one another as they each have their own ideas. One has the idea for
hot air balloon travel, another wants
carrier pigeons with
microfilm to transport messages. After 66 balloon travels only 2 went missing.
Soon after the invasion starts you begin to see strange notes in your apartment after waking up. They command you to do various things to people and confidential letters that are in your office. They even command you to assassinate by means of tampering with machines.
You begin noticing strange things around the office as you leave for the night. Blood from under doors. Being told to leave early. You can also ignore the notes and sabotage your own intelligence to possibly save lives or restrain the violence. Like Pathologic, the choices you make will affect the outcome of the war and the paths that you can take everyday.
Pathologic meets Monkey Island meets Papers, Please.
Obfuscate:A 3D open world-ish cyberpunk third person adventure game. Taking place in Prague, the oceans have risen, America is a wasteland. You're a detective for the Prague PD, they keep you on a loose leash. This is humanity's last chapter, a lot of apathy and nihilism.
Anyways, an AI corporation has lost one of their military synthetics. A few weeks later it shows up in a mall loaded with explosives and kills 46 people and injures over 100 more. Since the AI corporation is more powerful than the Prague government they ask you to investigate personally for reasons unknown to you. You head to the morgue and check out the synth girl's body. But things don't exactly add up.
From there you talk to the heads of the AI corporation, turns out the girl is still out there, she just found the same model as her working in a brothel, loaded her with weapons and set her loose. If the public knew she was still out there the company would be in even more trouble. So you're asked to quietly track her down.
And then things start twisting and turning as you expect from a noir cyberpunk story. The closer you get the further away you are. Backhanded dealings at the billion dollar level, gloomy back street bars.
Kind of like Anachronox meets Omnikron. Could also be 2D in a Gemini Rue style but not sure that it would transfer well.
Drone:3D third person stealth flyer. Semi-future/cyberpunk. You play as a sentient quad copter. You begin in a factory following yourself being built. You then get a tutorial about how to fly and hide from enemies. How you make more noise when flying and that you're specially built to create very little noise. You're being trained for corporate espionage.
Your first mission is to photograph some blueprints in a high level office. At night you fly in from the roof air ducts and make your way around the heavy security. You can employ gadgets like a one time knockout bullet. Or and electrical zap. You can later upgrade your copter and get a tether to move bodies into dark corners.
As the game goes on you learn more about what you're actually doing and you may not be on the right side. There are very large and diverse levels. Sometimes outside whole military bases with plane hangars and other times in very tight office areas. Same goal every time I guess. Get to a place and photograph something. You could also be forced to tether an object all the way to an extraction point without being caught. Etc.
Like Thief meets the aesthetic of Quadrilateral Cowboy.
Space Cowboy Simulator:3D FPS. You wake up on your state-of-the-art space travel ship. You have to fix the power generator and then have a smoke. You get in the cockpit and your buddy asks you to have some lunch on a space station four-quadrilionths away. You of course accept and away you go speeding through space.
You have a conversation over the traditional ramen meal until your buddy is shot in the head by a sniper. The city goes on lock down. Every goon is out for your blood and you have to make it back to your ship. But then you find out your buddy isn't really dead. It was a double. He set you up!
So you begin tracking him down only to find his ship 20 feet above you by the time you get to the launch pad. But he's left a package, addressed to yours truly. BOOM, you fall from the launch pad and the game ends I guess.
Like a Blendo Games rip-off I guess.
I could just do another art bullshit lowpoly unity game too that references a bunch of obscure movies.
But I suck at 3D it's really slow. And I suck at programming. I can draw decently okay I think.