kinl
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« on: October 14, 2013, 06:00:01 PM » |
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A single to 4 player local multiplayer mini golf leisure game Personal ideal game feature goal, Oculus rift 4 player multiplayer. I'll keep this thread posted. Thanks for listening. kinl OUT NOW!!! http://www.verti-golf.com/
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« Last Edit: November 19, 2013, 11:57:42 AM by kinl »
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kinl
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« Reply #1 on: October 24, 2013, 01:37:02 PM » |
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Heres a walk though of the tutorial hole, I hope if gives you a good idea of how the game might play, more to come watch this space.
p.s. Am I right in thinking you can't embed video on TIGforums?
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kinl
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« Reply #2 on: November 19, 2013, 11:57:58 AM » |
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room101
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« Reply #3 on: November 19, 2013, 09:57:17 PM » |
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Hi, what engine did you use for this game? Is it a custom engine written by you, or some 3rd party like unity?
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kinl
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« Reply #4 on: November 19, 2013, 11:13:39 PM » |
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Its Unity
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juananime
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« Reply #5 on: November 20, 2013, 02:06:22 AM » |
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hello kinl, the game looks gorgeous , congratulations!
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KROMACELLIK [a]www.kromacellik.com[/a] A microscopic arcade
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kinl
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« Reply #6 on: November 20, 2013, 10:33:05 AM » |
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Thank you!
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motorherp
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« Reply #7 on: November 20, 2013, 03:34:04 PM » |
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Looks great and fun to play, although I find some of the sound effects a little grating, minor issue though.
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kinl
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« Reply #8 on: November 20, 2013, 04:34:38 PM » |
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This is something we will look into improving, thanks.
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gumustdo
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« Reply #9 on: November 20, 2013, 08:52:30 PM » |
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Great visual! I love your theme (Classic American/Art Nouvo, Deco stuffs.) You could add something like the conventional projectile curve to guild the player where about his stroke will take him/her to.
I'll help spreading words. I'm always love the themed golf/minigolf game. :D Cheers!
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kinl
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« Reply #10 on: November 20, 2013, 09:28:52 PM » |
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The idea behind the rewind is that you have essentially limited practice shots, which now leaves a trail seen in this video.
you can use this to roughly gauge your next shot.
I was being a little purist with the aim guides as with practice I've been able to be relatively accurate. But its not out of the question as an option, I'll be interested to see how you get on with it? It is more rewarding when you feel you can gauge the right distance without any aids.
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kinl
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« Reply #11 on: December 20, 2013, 02:29:59 PM » |
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UPDATE: Beta 0.2 Get it here. http://www.verti-golf.com/6 new holes. Play holes individually Now saves your progress. Various bug fixes and tweaks.
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Conquest
Level 0
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« Reply #12 on: December 21, 2013, 03:26:51 PM » |
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Looks pretty fun, though not really my cup of tea.
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kinl
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« Reply #13 on: December 21, 2013, 05:22:26 PM » |
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Theres potential for a browser demo version at some point, so will hopefully be able to try before you buy.
Its quite challenging but easy to pick up. Stringing together the "Free Stroke Holes" that are scattered about the levels means you can achieve a sort of hole in one that consists of multiple holes in one, this is not easy.
I will keep this thread informed.
kinl
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Conquest
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« Reply #14 on: December 21, 2013, 08:12:39 PM » |
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So, what engine did you use to code this?
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kinl
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« Reply #15 on: December 21, 2013, 08:48:13 PM » |
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Its Unity.
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Conquest
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« Reply #16 on: December 21, 2013, 09:28:13 PM » |
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Oh, nice.
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gouchi
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« Reply #17 on: December 23, 2013, 08:45:52 AM » |
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Will it be possible to integrate it to Brass Monkey as you are using Unity ?
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kinl
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« Reply #18 on: December 23, 2013, 10:00:26 AM » |
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Controller support is a priority at the moment, so Brass Monkey wouldn't be out of the question down the line perhaps.
kinl
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