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TIGSource ForumsCommunityDevLogsStitchy!
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Alec
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« on: August 28, 2012, 10:28:02 AM »

Stitchy is a game I'm workin' on with Sara Gross (art, design) and Marlon Wiebe (music, design)



You can play a super early prototype on the game's tumblr: http://stitchygame.tumblr.com/

Feedback etc is appreciat'd.

 Gentleman
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Sos
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« Reply #1 on: August 28, 2012, 10:36:20 AM »

Bionic Commando meets Salad Fingers!
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Alec
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« Reply #2 on: August 28, 2012, 10:38:15 AM »

I want the movement/swinging to feel really sex-y, so let me know if you have tweak ideas.

I already know I need to add a grace period to the swing jump so you don't accidentally go the wrong way...   Undecided
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brettchalupa
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« Reply #3 on: August 28, 2012, 10:44:19 AM »

The art and style reminds me a lot of Botanicula, in a good way.  Smiley
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cubertron
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« Reply #4 on: August 28, 2012, 10:57:46 AM »

awesome art work!
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jotapeh
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« Reply #5 on: August 28, 2012, 11:01:01 AM »

I vastly prefer the tap-outside-the-box to fire the needle to the swipe-on-Stitchy mechanism. It makes midair double swings a lot more feasible/fun.

I like dinging the instruments, but it feels like the needle should shoot out and ding them rather than just being able to tap them any time. I thought this was what was happening when I first clicked on the triangle directly above my head.

Shishkebabing insects is fun.

Also, just a small bug I noticed with this early version: you can pretty easily get yourself thrown into the void off the left edge of the room, never to return.
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Alec
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« Reply #6 on: August 28, 2012, 11:05:02 AM »

I vastly prefer the tap-outside-the-box to fire the needle to the swipe-on-Stitchy mechanism. It makes midair double swings a lot more feasible/fun.

Agree on PC, the swipe feels nicer on the iPad. Right now the way the tap-to-fire works is it depends what you tap on. But I suppose I could change it to be that + edges of the screen, so that you can always fire up even if you can't see stuff above you. Depends how we go about designing levels I suppose...

Quote
I like dinging the instruments, but it feels like the needle should shoot out and ding them rather than just being able to tap them any time. I thought this was what was happening when I first clicked on the triangle directly above my head.

Agreed, this is coming... Smiley

Quote
Shishkebabing insects is fun.

Woot!

Quote
Also, just a small bug I noticed with this early version: you can pretty easily get yourself thrown into the void off the left edge of the room, never to return.

Ohh... how so?

Thanks for the feedback.
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Son of Bryce
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« Reply #7 on: August 28, 2012, 11:16:49 AM »

The art looks nice. And the control feels nice too. Looking forward to seeing what the levels look like.
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Nate_G
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« Reply #8 on: August 28, 2012, 01:01:20 PM »

This is gorgeous. Played the prototype on PC and I'm not keen on the way it controls at this point. That said, I can't really think of any constructive ideas sorry!

But again, it's gorgeous. Feels good to stumble on a project with so much potential so early!
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Overpass
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« Reply #9 on: August 28, 2012, 01:14:46 PM »

I approve of anything involving Sara's art, I'm a big fan of her stuff. It's looking good so far. Hope this works out well for you guys.
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Alec
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« Reply #10 on: August 28, 2012, 01:27:40 PM »

This is gorgeous. Played the prototype on PC and I'm not keen on the way it controls at this point. That said, I can't really think of any constructive ideas sorry!

Hmm! Anything further you can tell us about why the controls aren't workin' for ya?
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jotapeh
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« Reply #11 on: August 28, 2012, 05:14:51 PM »

Quote
Also, just a small bug I noticed with this early version: you can pretty easily get yourself thrown into the void off the left edge of the room, never to return.

Ohh... how so?

It sometimes takes a few tries, but I usually get it by shishkebabing an insect near the top-left corner - see this screenie:

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twobitart
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« Reply #12 on: August 28, 2012, 07:27:45 PM »

Bionic Commando meets Salad Fingers!

I love you, Sos.  Wink

« Last Edit: August 28, 2012, 07:42:58 PM by twobitart » Logged

Alec
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« Reply #13 on: August 29, 2012, 09:40:10 AM »



Stitchy Dance! Smiley
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melos
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« Reply #14 on: August 29, 2012, 10:09:32 AM »

controls took me a while to figure out but they worked well once i did figure them out! are interactive objects going to be a thing with this game? It'll be a nice game for the iPad, I'm sure.
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Alec
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« Reply #15 on: August 29, 2012, 10:11:09 AM »

controls took me a while to figure out but they worked well once i did figure them out!

Hmm maybe having an intro level to introduce the controls in the next prototype will help. Smiley

[quote[are interactive objects going to be a thing with this game?[/quote]

Yeah! There's gonna be a bunch of stuff you can move around and interact with other ways...

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It'll be a nice game for the iPad, I'm sure.

Thanks. Smiley
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Dr. Cooldude
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« Reply #16 on: August 29, 2012, 08:17:54 PM »

Oh God I love this!
The visuality, the gameplay, everything!

More Evil

EDIT: Also I'm following this on Tumblr now Smiley
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twobitart
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« Reply #17 on: September 09, 2012, 04:28:51 PM »



Put up a pic of Rippy in the blog!
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Dr. Cooldude
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« Reply #18 on: September 09, 2012, 10:22:35 PM »

I love this.
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Byrono
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« Reply #19 on: September 10, 2012, 12:12:38 AM »

The art style is so good, i can almost feel the texture.
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