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TIGSource ForumsCommunityDevLogsMy rpg project No name.
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Author Topic: My rpg project No name.  (Read 7097 times)
beetleking22
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« on: October 23, 2012, 05:13:55 AM »

This game is a classically 16-bit influenced, yet modernly designed, RPG video game. The game features with new combo turn-based system, skill soul system, act worlds.

This game is early stages and this moment I'm doing tilesets for this game.. when the game has progressed a bit further I need composer, coder, and another pixel artist. Now im doing this game alone.


Basic Storyline: Wip[/b]

Not done.

Craft wip:

Not done


Ideas

- All your armors and your weapon will appear in the game.. If you buy new armos you can see it in your charachter.

- No open world but every act have a big map like in diablo and you can come back to older places if you want to.

- Collect 100 crystal like a item and with them you can unlock secret world.



Some tileset test.






« Last Edit: November 09, 2012, 04:55:01 AM by beetleking22 » Logged
golemshaper
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« Reply #1 on: October 23, 2012, 06:07:34 AM »

The trees are very nice! Looking forward to seeing what comes of this.
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JigxorAndy
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« Reply #2 on: October 23, 2012, 06:54:01 AM »

Really nice looking tileset!
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beetleking22
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« Reply #3 on: October 23, 2012, 07:13:48 AM »

Thank you guys.

The trees are very nice! Looking forward to seeing what comes of this.

Those are pretty old trees. I made little bit better.

Some tileset update.


-New tree foliage
- New tree trunk
- New bush
- New rock





Some of monster concept art.

























« Last Edit: October 24, 2012, 06:11:19 AM by beetleking22 » Logged
caffeine
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« Reply #4 on: October 23, 2012, 08:25:28 AM »

The art is looking very promising.
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K1lo
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« Reply #5 on: October 23, 2012, 09:46:53 AM »

I really like those tiles!
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beetleking22
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« Reply #6 on: October 23, 2012, 11:02:53 AM »

Another tileset test.
« Last Edit: October 23, 2012, 11:48:37 AM by beetleking22 » Logged
BerringerD
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« Reply #7 on: October 23, 2012, 12:58:04 PM »

What software are you making it in? Is it RPG maker or something different?  Well, hello there!
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beetleking22
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« Reply #8 on: October 23, 2012, 01:10:33 PM »

What software are you making it in? Is it RPG maker or something different?  Well, hello there!


I have not yet deciced but i heard that XNA is pretty good?
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golemshaper
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« Reply #9 on: October 23, 2012, 02:10:52 PM »

Personally, I'd recommend Unity 3D.  It has HUGE multi-platform support, and there are various 2D tools that help it be 2D friendly.
http://www.unikronsoftware.com/2dtoolkit/ <--- Like this one.
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SundownKid
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« Reply #10 on: October 23, 2012, 03:42:06 PM »

Unity 3D is actually a bit tricky to make games with in 2D, since the 2D tools are not built-in, but plug-ins. However, I can attest to the fact that it works, since I have an unfinished 2D RPG engine in Unity from an attempt to make a retro RPG. I'm a writer, not a coder, but it would be great to see the engine further developed if I could also utilize the finished product. If you do go the Unity 3D route, I'm willing to offer it to you so your coder can get a head start.
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7Soul
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« Reply #11 on: October 23, 2012, 06:35:58 PM »

Oh my god look at all these pokemans! I loved them!
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beetleking22
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« Reply #12 on: October 23, 2012, 11:41:28 PM »

Unity 3D is actually a bit tricky to make games with in 2D, since the 2D tools are not built-in, but plug-ins. However, I can attest to the fact that it works, since I have an unfinished 2D RPG engine in Unity from an attempt to make a retro RPG. I'm a writer, not a coder, but it would be great to see the engine further developed if I could also utilize the finished product. If you do go the Unity 3D route, I'm willing to offer it to you so your coder can get a head start.

Thank you guys for the information  Hand Thumbs Up Right If I want the game on xbox live do i need to make the game with a specific program which supports it?


Oh my god look at all these pokemans! I loved them!

Many people have been saying that they look like a pokemon but I'm afraid if people begin to say them pokemon ripoff.
« Last Edit: October 23, 2012, 11:55:32 PM by beetleking22 » Logged
Dr. Cooldude
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« Reply #13 on: October 24, 2012, 03:42:20 AM »

Mother of God the character design is beautiful Shocked
Don't you ever change the style!
Anyways, I'm following this.

EDIT: Oh, and I definitely recommend XNA, it's actually a pretty good framework for your needs. I even think that your game has to be programmed in XNA if you want it on Xbox Live*.

*Only licensing can hold you back from getting it on Xbox Live.
« Last Edit: October 24, 2012, 03:56:26 AM by Dr. Cooldude » Logged
beetleking22
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« Reply #14 on: October 24, 2012, 04:37:12 AM »

Mother of God the character design is beautiful Shocked
Don't you ever change the style!
Anyways, I'm following this.

I was really worried about my monster desing and now im very happy that people like it. Thank you man! This give me a lot motivation.



EDIT: Oh, and I definitely recommend XNA, it's actually a pretty good framework for your needs. I even think that your game has to be programmed in XNA if you want it on Xbox Live*.

*Only licensing can hold you back from getting it on Xbox Live.

I see thank you very much! I want both on xbox live and steam if it possible. Should it be programmed 2 Software?
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Dr. Cooldude
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« Reply #15 on: October 24, 2012, 05:31:28 AM »

You're welcome!
I want both on xbox live and steam if it possible. Should it be programmed 2 Software?
Nope, not at all! You see, XNA games can be made for Windows, Xbox and Windows Phone. A lot of popular games, such as Terraria, Magicka, Bastion, etc. has been made in XNA, and they all run under Windows and Steam. Steam officially support XNA games (see this), so XNA would be the way to go.
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beetleking22
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« Reply #16 on: October 24, 2012, 05:32:39 AM »

You're welcome!
I want both on xbox live and steam if it possible. Should it be programmed 2 Software?
Nope, not at all! You see, XNA games can be made for Windows, Xbox and Windows Phone. A lot of popular games, such as Terraria, Magicka, etc. has been made in XNA, and they all run under Windows and Steam. Steam officially support XNA games (see this), so XNA would be the way to go.

Okay thank you bro very much!
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Dr. Cooldude
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« Reply #17 on: October 24, 2012, 05:34:03 AM »

You're welcome!
I want both on xbox live and steam if it possible. Should it be programmed 2 Software?
Nope, not at all! You see, XNA games can be made for Windows, Xbox and Windows Phone. A lot of popular games, such as Terraria, Magicka, etc. has been made in XNA, and they all run under Windows and Steam. Steam officially support XNA games (see this), so XNA would be the way to go.

Okay thank you bro very much!
Again, my pleasure Smiley
Also, do you have a portfolio? I would love to see more of this kind of art!
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beetleking22
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« Reply #18 on: October 24, 2012, 05:52:00 AM »

You're welcome!
I want both on xbox live and steam if it possible. Should it be programmed 2 Software?
Nope, not at all! You see, XNA games can be made for Windows, Xbox and Windows Phone. A lot of popular games, such as Terraria, Magicka, etc. has been made in XNA, and they all run under Windows and Steam. Steam officially support XNA games (see this), so XNA would be the way to go.

Okay thank you bro very much!
Again, my pleasure Smiley
Also, do you have a portfolio? I would love to see more of this kind of art!


I have not done them much but there is still like 4 pokemon art done with same style.


These are last one.




« Last Edit: October 24, 2012, 05:57:03 AM by beetleking22 » Logged
Dr. Cooldude
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« Reply #19 on: October 24, 2012, 06:03:03 AM »

Haha, love the fat Pikachu!
Dude, your art is f*cking awesome, I really hope that this project turns into something!
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