unseven
Guest
|
|
« Reply #40 on: January 29, 2012, 04:59:37 AM » |
|
Well, there is some kind of Accessibility prize for those who achieve more features that allows as many players as they can to play their game, but I don't really know if it's just here at Qantum
|
|
|
Logged
|
|
|
|
Soulliard
|
|
« Reply #41 on: January 29, 2012, 05:19:41 PM » |
|
I worked on Navigating Nirvana. It turned out to be pretty interesting.
|
|
|
Logged
|
|
|
|
Mittens
|
|
« Reply #42 on: January 29, 2012, 05:40:26 PM » |
|
I just did it in Melbourne, i don't think I had as much fun as when I just casualy jam with my friends, but mostly because it was so hot and cramped in the work areas it felt like I was constantly wearing a thick layer of everyone else's sweat, also i got zero hours sleep the first night which left me with a monster headache for the remaining 35 or so hours. I think I'll still go back next year, every time I jam it feels like a lot is learned in very little time.
|
|
|
Logged
|
|
|
|
Shackhal
|
|
« Reply #43 on: January 29, 2012, 09:01:08 PM » |
|
I had a lot of fun this year. My team and i made Grow Up/Down. We learned a lot and i can't wait to do it again.
|
|
|
Logged
|
|
|
|
Scoops
|
|
« Reply #44 on: January 30, 2012, 03:40:38 AM » |
|
IT'S OVER (in Sydney). It was pretty huge this year, at least by our standards here. 30 teams, something like a hundred people? Or more? Our game was nominated in the Tech and Theme categories, but the awards aren't until next week. The controls suck~ so just watch the youtube video. Wow, i watched the video (no time for the game,yet) and I must say, it looks like great design work! Really catches on the theme as well.
|
|
|
Logged
|
|
|
|
Chromanoid
|
|
« Reply #45 on: January 30, 2012, 04:10:49 AM » |
|
Yeah this looks really cool! I participated in making the entry "Flying Kabuki Planets". We aimed for the kiloplayer achievement, but I think ~100 players should be maximum because of bandwidth. With some major tweaking of the protocol and the client we should be able to allow 1024 players... video:
|
|
« Last Edit: January 30, 2012, 04:44:37 AM by Chromanoid »
|
Logged
|
|
|
|
SundownKid
|
|
« Reply #46 on: January 30, 2012, 05:39:36 AM » |
|
I ended up going to NYU and doing the art/design for a game. I blogged about it here (or on the link in my sig).
|
|
|
Logged
|
|
|
|
|
|
NotHere
|
|
« Reply #49 on: January 31, 2012, 08:44:04 PM » |
|
My team and I developed a fun and super cute game called Chum! The idea is to go through as many generations as possible. You start as a tiny fish, then grow up and eat other fish, then spawn eggs as an adult and become one of your children, which completes a generation.
|
|
|
Logged
|
|
|
|
|
nazer858
|
|
« Reply #51 on: February 05, 2012, 08:24:02 AM » |
|
This is really cool, looking forward to checking out the rest of them. Congrats on best audio, some fun tracks in there.
|
|
|
Logged
|
|
|
|
|