Hello! I've made a freeware game called
A Game with a Kitty 6: Moon Minion. Long title, short-ish game. It's a 3d platformer designed mostly for touch input. The point was to get rid of on-screen gamepads. I don't like them much in 3d platformers.
The control scheme is my main worry. I can use it well enough, but can other players? Is it too unresponsive on some devices? Is the scheme any good at all?
Here's how the controls work:The camera usually is centered on the main character. You hold your finger down in the direction he should walk into. The closer to the character, the slower. Tapping is jumping. There are hotspots to tap, like ballons and objcets to cling to or climb up and down on. Enemies are hotspots, too. The player character will try to jump towards the tapped point or hotspot.
Actions like talking are triggered by tapping a !-Symbol that appears. The player character needs to look at things to make this symbol appear. Save points are activated that way.
Other stuffOther than that, the game is basically set up kind of like Mario 64 with a certain amount of things to find in levels. Progression depends on the collected amount at certain points. (Keeping the narrative and structure simple helps me finish my stuff.
) The game wasn't designed for super-high resolution and textures look blurry sometimes.
I've also used royalty free music from
www.incompetech.com because making music is hard and time-consuming.
The game is in a RC/Beta state right now. It was made in Unity3d.
Feedback!The touch controls are my main gripe. What do you guys think? Other than that I'm having my issues with 3d modeling. My stuff looks like PS1/N64 a lot. Thanks for playtesting!
ScreenshotsDownloadsWindows:
http://www.origamihero.com/k6pc.zipMac:
http://www.origamihero.com/k6mac.zipAndroid:
http://www.origamihero.com/k6android.zipUnity Webplayer:
http://www.origamihero.com/k6Android Market:
https://play.google.com/store/apps/details?id=com.origamihero.agwak6