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TIGSource ForumsDeveloperPlaytestingToast Editor - A simple and fast HTML5 level editor
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Author Topic: Toast Editor - A simple and fast HTML5 level editor  (Read 2952 times)
DannyCalleri
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« on: November 11, 2013, 09:28:42 AM »

Toast Editor

Toast Editor is a fast web-based HTML5 level editor that exports your creations for multiple languages, game frameworks and editors including FlashPunk, Toast, C++, AS3 and Ogmo Editor.



It's a great choice for fast prototyping or during game jams: it exports your creation directly in your favorite API, without your code even knowing about a specific XML format. Then, if you need it, you can further customize your level with Ogmo Editor using the simple export feature.

This project has been created by me as the perfect sidekick for Toast Framework (https://github.com/dannycalleri/toast), a C++ 2D game framework.

Open editor!

Source: https://github.com/dannycalleri/toasteditor
Homepage: http://toastedware.com
Twitter: http://www.twitter.com/dannycalleri

TIGSource page for Toast Framework: http://forums.tigsource.com/index.php?topic=32675.0

Features:

  • Works on almost every platform running a web browser.
  • User-friendly 3-steps workflow: load your tileset, create your level and export.
  • Retractable and draggable widgets to help you focus on your creation.
  • Exports ready-to-use code for FlashPunk and Toast frameworks.
  • Exports generic array level maps for C++ or AS3.
  • Exports project and level files for Ogmo Editor to further customize your levels.
  • HTML5 Boilerplate guarantees cross-browser compatibility.
  • The latest jQuery version available thanks to HTML5 Boilerplate.

Screenshots:

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Danny Calleri - Twitter
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« Reply #1 on: November 11, 2013, 08:09:22 PM »

I liked how the generated code can
just be copied by hand. I really wish
more programs had this type of feature.

Besides that, it looks kindof limited...
No zoom, copy, paste, map import(maybe from pasted text)
or layers.(at least that I could see)

Is this in an early state?
Because what's there looks good.

A few things that might be glitches:

** Pressing and holding the mouse on
the "toast editor" logo in the upper left
hand corner then dragging the held mouse to the
editor and lifting up the mouse button draws
on the tilemap as if the mouse was pressed.
(I doubt most people will find this)

** There is no minimization button on the export
menu once it is open (clicking "export" again
works, but that is a little counter intuitive)

** 'New' and 'Export' are right next to each other
and clicking 'New' deletes the current tilemap.
As saving isn't possible, this might cause some
people to loose some work.
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Endurion
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« Reply #2 on: November 12, 2013, 03:03:07 AM »

Are there any requirements to the images to use?

I've uploaded a .png file, which it also recognized, however the tileset view stayed empty. I could use the first tile though Smiley
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xarn
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« Reply #3 on: November 13, 2013, 09:39:52 AM »

I think a default tileset would really be nice...
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DannyCalleri
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« Reply #4 on: November 15, 2013, 03:02:54 PM »

Is this in an early state?
Because what's there looks good.

Hi! Thanks for the suggestions, very helpful! Smiley
Yeah, it's still an early version, even if I'm already working on the layers feature. I like posting early versions of my projects on GitHub because I encourages community contributions and I'd love working with other programmers.

Are there any requirements to the images to use?

I've uploaded a .png file, which it also recognized, however the tileset view stayed empty. I could use the first tile though Smiley

No, there isn't any limitation regarding the file format, this sounds pretty strange to me... I'll investigate!

I think a default tileset would really be nice...

It would be nice if an artist from the community could help me ship the next version with a nice default tileset.
Please tell your pixel artist friends that I may need some help :D

Thanks for your feedbacks guys!
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xarn
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« Reply #5 on: November 16, 2013, 01:54:19 AM »

Check this out!
http://downloads.rpg-palace.com/details.php?id=102

It's the one used by:
http://forums.tigsource.com/index.php?topic=31212.0
...and others like http://rpgjs.com/

Cheers!
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