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TIGSource ForumsCommunityTownhallThe Obligatory Introduce Yourself Thread
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Author Topic: The Obligatory Introduce Yourself Thread  (Read 1957038 times)
SlumberMatt
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« Reply #8360 on: February 26, 2015, 06:16:49 PM »

Hi, I'm Matt. I live in Australia and I'm studying Computer Science at uni.
I've been working on games on-and-off for the last 4 years, but I'm yet to release anything. I joined the forums to start a Devlog for my project, to stay motivated to progress and get feedback from other developers.

Some of my favourite games are Shadow of the Colossus, Ocarina of Time, Metroid Prime and Braid.

I dunno what else to say, it's been a while since I was active on a forum.
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Ambrosios
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« Reply #8361 on: February 27, 2015, 01:11:02 AM »

Hi, I'm Julien. I'm French and I currently have a part-time job in making military simulators with Unity. The rest of the time, I'm working on an indie title with a friend.

I love programming, designing, Unity and reading books. I'm not very good with art (even if I wish I was  Sad ). Tried Unreal Engine in the beginning of 2014 but stayed with Unity because of personnal preferences (and lazyness). I like to help people in their projects, so I you have any questions regarding Unity, feel free to ask me in pm  Wink

My favorite games are Dwarf fortress, Men of War, Telltales games, Mount and blade, Dominion 4. I used to play Star wars Galaxies before it closes down.
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Fiveso
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« Reply #8362 on: February 27, 2015, 12:49:36 PM »

Hey, I'm an Estonian game developer. I've been making games since 2009, but I haven't actually released any. Since the game I'm currently working on should be finished in a month or so, I decided to join this forum to get some feedback from the playtesting section.
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chriskla
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« Reply #8363 on: February 28, 2015, 02:25:47 PM »

chriskla from USA.  I am currently a web developer based in Southern California.  Picked up Unity 5 months ago, and just released my first game!
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brianFlyte
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« Reply #8364 on: March 01, 2015, 09:22:57 AM »

Hey everyone! My name is Brian and I live in NJ, USA. I am 25 and recently started self-learning programming and game development.

A little history: My first game I remember playing was Super Mario bros on my Grandpa's NES when I was about 5 or 6. Ever Since then I've been hooked to video games growing up. Some of the different platforms I have played the most in the past include SNES, N64, PS, GBC/GBA, and PC the most as I got older.

I would like to create games that provide similar enjoyment to other people that I felt over the years playing my favorite games. So far I have been learning to code with AS3 and most recently Haxe using HaxeFlixel. I have started learning pixel art as well. I expect my first games to suck, but I also know I can't get any better if I don't try! I am about to release my first complete game that I have been working on for 2 weeks for February's 1GAM challenge.
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NinjaBear
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« Reply #8365 on: March 01, 2015, 05:37:31 PM »

Hi, I'm Nathan.

I've been playing games since I was old enough to hold a controller.  I practically grew up with the NES and onwards.  I have also done some competitive gaming and love a good challenge.

I specialize in programming, and I'm working on gaining passable skills in other areas as well.
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purenickery
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« Reply #8366 on: March 02, 2015, 12:54:33 AM »

Hello members! My name is Nick, the notoriously yet-to-be-notorious game developer. Me and my buddy ostensibly call ourselves Siraz Studios. We have the classic, meet on the internet, want to make games, and try for 3+ years on various small projects story. Instant blockbuster, really.

As a child, my parents bought me games such as Donkey Kong 64, Civilization III, RCT, and LoZ, not knowing it would be the last they ever saw of their child. I didn't stop playing for much other than to make horrendous guesses as to how they were made, and taking trips to the library to try and discover for myself. Many self-taught and teacher-taught years later I am still being taught, this time particularly in college, at the highly prestigious Colorado State University in Computer Science. I'm one of the nutjobs that doesn't really "believe" in majoring in game design.

I'll mostly be over in the Devlogs forum sharing more of my desperate attempts to make something that people will enjoy!

-Nick  Hand Metal Left No No NO Hand Metal Right
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Working on Questica!

Devlog: Here!
Twitter: @purenickery
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krisix
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« Reply #8367 on: March 02, 2015, 07:38:09 AM »

Hi,

I'm co-founder of Tenkai Game Studio. We are small indie studio based in Poland. Before starting developing games we've done a lot of IT software for financial services.

This year we've decided to focus on creating games.

Our first released game is Icetris - http://icetris.com/

We are also working on second game - for tablets.

We are using Unity to make games.
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jgg
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« Reply #8368 on: March 02, 2015, 08:25:30 AM »

Hi there!

I'm Javi, an indie game developer @ Mango Protocol. We are currently working in our first game, MechaNika, a point and click adventure for mobile devices and (maybe) PC and Mac computers, developed using libgdx as the programming framework.

As we are going to release the game during this month you'll probably hear from us again very soon.

Cheers!
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Gavriel
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« Reply #8369 on: March 02, 2015, 04:58:26 PM »

Hey there, my name is Gabriel, I'm from Brazil and I'm looking forward to develop some games in the near future.  Wink
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Paragonyx
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« Reply #8370 on: March 02, 2015, 06:42:25 PM »

Hello everyone,

I would like to take a moment and introduce myself and my company, Paragonyx. Formed by my partner and I, we are a small independent game developer based out of Orlando, Florida. We went live last night with an announcement of our first game, Super Blast Off!

We figured that it would be wise of us to post in these forums to interact with the community and get feedback. We look forward to making friends here. Thank you!

- Alex
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missionctrl
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« Reply #8371 on: March 03, 2015, 12:36:06 PM »

Ahoy!
My name is David, I'm from Pittsburgh.  In my day job, I am an iOS developer and multimedia artist at a consultancy firm.  Previously I spent many years as a technical artist and animator at a proper game studio.  I do game development in my free time as a hobby.  I have already published one game to the AppStore and I am working on a new one (with many more in the backburner, of course).

My background is very art-centric, so I use game development as a creative tool.  Therefore, all of my projects are coded from scratch with my own engine to provide me with maximum creative control.

Since leaving the game industry, I have really missed being able to collaborate, compare ideas, and talk shop on a daily basis.  So I'm really looking forward to getting involved in a community of like-minded people!
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notpatchman
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« Reply #8372 on: March 03, 2015, 05:25:13 PM »

Heyo - I'm DaveK and working with MOAI C++/Lua engine to build an isometric action/adventure game!

Spent over a year coding my butt off and working with pixel artists and now giving marketing those efforts a go.
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kythg
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« Reply #8373 on: March 04, 2015, 04:22:58 AM »

Hello everyone!

My name's Greg and I'm a designer at Shedworks Interactive.

My background is in architecture and you can see some of my personal work here: www.gregkyth.co.uk

This is my first year in industry and we currently have one game released with another in development, we use Unity and love it.

I hope to get really solid feedback on our games from you guys! 

Gentleman

Cheers
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@shedworksgreg

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Ulydev
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« Reply #8374 on: March 04, 2015, 06:49:54 AM »

Hello there.

My name's Ulysse, I'm a 15 years-old student from France who likes to develop games in his free time.

I'd love to work in team as I never experienced working with another person, and I really hope to find someone here.
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TendrDynamics
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« Reply #8375 on: March 04, 2015, 09:01:21 AM »

Hey guys,

Long time lurker first time poster here Smiley I'm the core developer of a new company called Tendr Dynamics, and we're trying to introduce a very usable and straightforward version of something called soft-body physics into the gaming industry. Note that I'm not talking about the vehicle demo's we've all seen before, but about realistic soft objects (e.g. taking the place of your usual meshes) that can be manipulated and will respond accordingly.

For starters we've been working on our own Unreal Engine plugin for a while now. Combined with the fact that UE is now free for anyone, soft bodies could be available to anyone in the near future! Smiley

Here's a video that showcases our latest demo combined with a Leap Motion to get an idea:



Anyway, the reason for me to join TIGSource this way is that we're really looking for a lot of input from anyone involved in game development and open up a discussion on the things we can accomplish with soft-body physics in terms of game design. And this is a good place to be.

So hello to you!

-TD
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Tendr - a real-time, volumetric, soft-body physics plug-in for UE4 - www.tendrdynamics.com - @TendrDynamics
Barendhoff
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« Reply #8376 on: March 04, 2015, 10:58:10 AM »

Hi everybody! I'm a composer and sound designer specialising in video games. Also I love to write stories! The great thing about video games as a medium, I've found, is that they provide so much creative freedom, so much room for the wildest fantasies imaginable. I like to think that justifies the large amount of time I spend playing them.

My story begins nearly 20 years ago, when my older siblings introduced me to some computer games they had been playing on our home computer, set up in our dusty, white-walled attic. The names of these games are lost in the haze of my preconscious existence, and I remember little of them, only some mnemic screenshots. Serious Sam? Commander Keen? That threedimensional space game where you had to guide your ship over a series of platforms, careful not to fall into the void?

Some years later, I got my hands on Quake III Arena. Of all places, the local library was lending out a copy of QIII:A. I’ve been playing that for a long, long time, honing my skills in freeze tag railgun matches under the nickname BeepBeepImaJeep, I think. I enjoyed the competitive but surprisingly kind atmosphere in there! It was the first game I played that fostered an active community. At the same time, Darkthrone beckoned. Darkthrone! I’d get up early to bank the gold I had hoarded overnight, increase my defences and recruit more citizens for my virtual, text-based stronghold.
Darkthrone was one of the first games I’d play with my classmates and peers. Over the years, we would go on to enjoy ourselves with games like Halo, Ninja Gaiden and the occasional match of Age of Empires. We would do 4 player co-op legendary campaign runs and try to beat Ninja Gaiden on Master Ninja level which, damn it, we never managed to do. Playing games together was a social action for us, and I look back with fondness on these years, as I’m sure they do too.

Yet it was Warcraft, and Fable too, that would seal my bond with video games. How I marvelled at the lush and warm world of Fable! I was awestruck, enchanted by the soothing majesty of this fantastic reality. The same goes for Warcraft. These two games evoked a forlorn sense of familiarity, the paradoxical feel as though that virtual world held, in a sense, closer ties to me than the real world had ever had. This troubled me, until I realised it was the game’s music that had me coming back. Remember Fable’s flutes and harps? The plucked strings in Bowerstone? Summer Fields’ ambient classical tunes? I was playing Warcraft III at the time—mostly as Humans, if only for their music! I couldn’t get enough of the monastery choirs and the tolling bells. At the same time, the Orcish brutality and the Night Elves’ ancient sophistication resounded in their themes, which never failed to bring me closer to their cultures, and I much enjoyed playing through their campaign missions several times over, spread out over some ten years since its release.

World of Warcraft would further strengthen the ties between me and the virtual, fictional world. Sometimes I’d stand in Elwynn Forest to breathe in the vernal scents, or I’d prowl the woods of Ashenvale, or venture into the depths of Blackrock Mountain. I rode a Dreadsteed and considered myself a rich Warlock when I owned 100g. With the right gear and buffs, you could one-shot people in Warsong Gulch or Arathi Basin, which, while grossly unfair, felt also extremely satisfying as a Destruction Warlock. After periods of inactivity of varying length, I now play a Mistweaver Monk, Chaf, on Ragnaros EU—hit me up if you want to chat!

In between, I’ve also developed a great fondness for games like Lost Odyssey, Anno 1404, Final Fantasy XIII, Guild Wars and—how could I forget?—the Rayman series. After finishing my master’s study into Philosophy, during which I would play in a progrock-band which wasn’t as proggy as I had envisioned, I have delved more seriously into music composition and audio design. It is my aim to enhance fictional game worlds with the appropriate music and sound effects, and this community seems to be a great place to get in touch with people working on other aspects of game design; I’m looking forward to getting to know you!

TL;DR: I like games, music, audio and stories.
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Balduranne
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« Reply #8377 on: March 07, 2015, 07:03:04 AM »

I'm just a pixel artist tired of getting chump change through fiverr.
Hopefully I'll get to work on a game that won't flop.
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Freelance Pixel Artist, woo
Apparently my PM notifications are broken, so don't be offended if I don't reply.
Arisae
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« Reply #8378 on: March 07, 2015, 11:07:18 AM »

Hello, I'm indie creator. Live in south korea. Now working for Discouraged Workers, an indie kinetic novel.
I like writing and songwriting, and game engine study.
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Indie Creator
Cirrial
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« Reply #8379 on: March 07, 2015, 11:19:54 AM »

Hi, I'm Cirrial, I've been toying around with game development as a hobby for most of my life and I've made a few games for Ludum Dare compos mostly. I have a terribly mismanaged portfolio on my website, which is currently at http://cirri.al. I code, mostly, and venture into godawful programmer art now and then.
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portfolio of abandoned works : http://cirri.al
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