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TIGSource ForumsDeveloperDesignSo what are you working on?
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Author Topic: So what are you working on?  (Read 2326408 times)
Seiseki
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« Reply #10700 on: June 09, 2013, 02:55:28 PM »



I have to make this guy walk too..  Smiley
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deathtotheweird
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« Reply #10701 on: June 09, 2013, 07:03:36 PM »

I love your games, but is that the FPS unity store pack thing? The movement on the gun and the crosshair makes me think it is. Also would you ever make your older games open source?

thanks. yeah, I use UltimateFPSCamera by VisionTek for this and my previous game. but actually the crosshair you see in the game is just a simple dot, the one in the package itself is a typical fps crosshair.

and I don't think I would release my source code. my older games are really poorly programmed and especially unoptimized. no one would really learn much from my code, and plus it's a bit embarrassing how bad it is. I wouldn't release any of my new stuff either becuase of dependencies from packages I bought off the asset store. though my new code isn't that much better, I'm still learning.

but if there's anything specific you'd want to know how I did or anything like that, feel free to PM me or something I'd be happy to help. that goes for anything Unity related as well.
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siskavard
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« Reply #10702 on: June 09, 2013, 07:13:41 PM »



I have to make this guy walk too..  Smiley

thats great!!
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clockwrk_routine
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« Reply #10703 on: June 10, 2013, 09:29:30 AM »

some vn stuff
https://dl.dropboxusercontent.com/u/46434785/Short.swf

stoked about the codes

Code:
<?xml version="1.0" encoding="utf-8" ?>
<scene>

<msg id="0">
<background value="0"></background>
<character value="0" pos="0"></character>
<text value="here is some text"/>
<text value="choice one" click="1" sound="0"></text>
<text value="choice two" click="2" sound="0"></text>
</msg>

<msg id="1">
<background value="0"></background>
<character value="1" pos="1"></character>
<text value="end of text"></text>
<text value="go back" click="0" sound="0"></text>
</msg>

<msg id="2">
<background value="2"></background>
<character value="0" pos="1"></character>
<text value="I changed the background"></text>
<text value="next scene" click="0" sound="0" goto="1" transition="slide-left"></text>
</msg>

</scene>
« Last Edit: June 10, 2013, 09:35:07 AM by keo » Logged
Happy Shabby Games
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« Reply #10704 on: June 10, 2013, 11:09:10 AM »

its gabbage day
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McMutton
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« Reply #10705 on: June 10, 2013, 03:36:53 PM »

Crosspostin' a bit more combat work from my KoE devlog:


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siskavard
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« Reply #10706 on: June 10, 2013, 04:03:30 PM »

its gabbage day
snip

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Udderdude
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« Reply #10707 on: June 10, 2013, 05:07:33 PM »

its gabbage day


You there, pick up that trash.
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Blambo
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« Reply #10708 on: June 10, 2013, 05:12:33 PM »

its gabbage day
snip

You there, pick up that trash.

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Happy Shabby Games
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« Reply #10709 on: June 10, 2013, 07:08:51 PM »

oh damn, didn't even think about his head being a gas mask. thats cool
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Kurt
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« Reply #10710 on: June 10, 2013, 07:55:02 PM »

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Conker534
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« Reply #10711 on: June 10, 2013, 10:34:53 PM »



oh man
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swordofkings128
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« Reply #10712 on: June 11, 2013, 01:33:34 PM »



started a snowy wintery type area, working on some modular trees. this time, I' was a little daring and made leafs with holes in em'. needs some extra tiles, but it doesn't look bad as of now.
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McMutton
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« Reply #10713 on: June 11, 2013, 03:22:50 PM »

They look quite nice, Sword; I like it.






Cross-posting progress on Van's Chain Grapple skill
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biomechanic
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« Reply #10714 on: June 11, 2013, 08:46:35 PM »

That's good, but some sound effects would make it so much better. A swoosh for the grapple's flight and a thwock when it hits.
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Conker534
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« Reply #10715 on: June 11, 2013, 09:18:29 PM »

I'm learning C++

This is what I've been making as I learn. Its a really simple Text RPG with a few variables and stuff, right now is just the "create a character" part of the game.

I'm having a ton of fun learning how it works, though.



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Dr. Cooldude
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« Reply #10716 on: June 11, 2013, 10:14:39 PM »

I'm learning C++

This is what I've been making as I learn. Its a really simple Text RPG with a few variables and stuff, right now is just the "create a character" part of the game.

I'm having a ton of fun learning how it works, though.

*snip*

This looks nice considering that you're learning! Keep it up Smiley
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sublinimal
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« Reply #10717 on: June 12, 2013, 02:49:16 AM »

started a snowy wintery type area, working on some modular trees.

Ah, so you mean that a level designer can build the trees from reusable blocks? That makes sense, and the results were varied enough to fool me at first glance. Pretty good pixel work too, the colors are appealing. Good job.
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SolarLune
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It's been eons


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« Reply #10718 on: June 12, 2013, 06:30:02 AM »

They look quite nice, Sword; I like it.






Cross-posting progress on Van's Chain Grapple skill

I agree with biomechanic about the sounds, but of course, it's still a WIP. I like the mechanics, but I feel the jump is too slow, and gravity feels too weak. It's looking pretty good so far, though!
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Andrew Brophy
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can't be hip forever


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« Reply #10719 on: June 12, 2013, 07:38:01 AM »

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