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TIGSource ForumsCommunityDevLogsScraps: Modular Vehicle Combat - Vehicle combat with buildable vehicles
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Author Topic: Scraps: Modular Vehicle Combat - Vehicle combat with buildable vehicles  (Read 64024 times)
Nition
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« Reply #160 on: November 28, 2013, 10:45:22 PM »

Today's Kickstarter update is a bit of a guide to creating building a vehicle, for newbies: http://www.kickstarter.com/projects/nition/scraps-customisable-vehicle-combat-for-windows-mac/posts/677558
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Lemoncog
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« Reply #161 on: November 29, 2013, 01:51:49 AM »

I'm excited by this and will check out the demo soon. Really liked how one guy toppled his car from the kickback of shooting his turrets! I see some cool A-Team style tricks coming out of this.
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Nition
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« Reply #162 on: December 01, 2013, 05:14:17 PM »

Halfway there with this Kickstarter thing. Today's update has some footage from the multiplayer prototype, a bit of info about weapon placement, and some stuff that a marketing department might call a "call to action":
http://www.kickstarter.com/projects/nition/scraps-customisable-vehicle-combat-for-windows-mac/posts/680640
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Nition
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« Reply #163 on: December 03, 2013, 12:59:00 PM »

Pledges have really dropped off since the initial news posts, and I'm getting a whole lot of silence from the remaining news sites. Getting a bit worrying. I'm still putting a lot of work into contacting people and promoting, but if you want to help this game get made, now is the time.

Some people recommend just basically constantly spamming on Twitter, on forums etc, but I'm not going to subject people to that stuff because I hate it when people do that myself. My spamming is very moderate.

But if anyone wants to help by posting on forums they frequent, on Reddit, Facebook, Twitter, whatever, that can help as much as actually pledging real cash. It's nice when it's not the guy making the game who's posting all the time.

Short link: http://kck.st/1bdXwV1
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gambrinous
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« Reply #164 on: December 03, 2013, 01:27:00 PM »

Keep up the great work. Looks super so far!
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Nition
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« Reply #165 on: December 03, 2013, 03:24:25 PM »

Made this for the animated GIF demographic:





.
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Nition
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« Reply #166 on: December 04, 2013, 11:55:03 AM »

Oh hey, Scraps got greenlit on Steam today.
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primaerfunktion
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« Reply #167 on: December 04, 2013, 01:30:15 PM »

Nice. I am really looking forward to playing the shit out of it.
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gambrinous
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« Reply #168 on: December 04, 2013, 03:28:11 PM »

What number of votes had you gotten?
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Nition
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« Reply #169 on: December 04, 2013, 03:40:09 PM »

Currently on 8,521 yes votes, plus 2,388 yes votes from when I was in the Concepts section. From the chart it looks like Scraps was performing better than most other games.
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Nition
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« Reply #170 on: December 04, 2013, 07:40:51 PM »

Oh, and I meant to link yesterday's Kickstarter update where I showed off some user creations: http://www.kickstarter.com/projects/nition/scraps-customisable-vehicle-combat-for-windows-mac/posts/681843
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Nition
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« Reply #171 on: December 05, 2013, 04:39:36 PM »

So yeah, Scraps got accepted onto Steam yesterday after being on Steam Greenlight for a whole week and a half, which means that everyone who's backed the Kickstarter for $20 or more will be able to get a Steam key for the game.

This might have something to do with it:


Now I just have to actually finish it. Luckily today, for the first time since this Kickstarter started, it looks like I might actually have some time to work on the game instead of doing Kickstartery things all day.

I did get that outline thing to work. I think the outline makes things look slightly better, but it can look terrible if you don't have decent anti-aliasing turned on. So I set it to automatically come on if you have decent AA, and otherwise be off.

The reason it's not in the builder demo yet is that there seems to be a shader bug in Linux, which I need to look at before I put that update out. If I switch shaders while the game is running (so, if your change your AA settings in the options), the shaders seem to just stop working and everything is a delightful pink.

Comparison of the no-outline vs. outline look (click for big to see better):
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gambrinous
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« Reply #172 on: December 06, 2013, 02:39:30 AM »

That's really fast - congrats by the way!

A kickstarter campaigns seems like a great match for trying for greenlighting; backers are very much motivated to go and vote
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« Reply #173 on: December 06, 2013, 08:27:38 AM »

Looks better with outlines in my opinion.
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dangersam
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« Reply #174 on: December 06, 2013, 11:22:29 PM »

Pledged!  Good luck with the Kickstarter.  Oh and congrats on getting greenlit, I hope to get there one day!
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Nition
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« Reply #175 on: December 06, 2013, 11:24:51 PM »

That's really fast - congrats by the way!

A kickstarter campaigns seems like a great match for trying for greenlighting; backers are very much motivated to go and vote

Totally. To anyone who's ready for both Greenlight and a Kickstarter, I'd highly recommend launching them at the same time. They both feed plenty of traffic into each other.
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Nition
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« Reply #176 on: December 09, 2013, 12:41:04 AM »

Nine days remaining.

I haven't had a lot of time to work on the game itself (and won't until this Kickstarter is over. Where's the marketing department?), but I've been fixing a few bugs internally. The icon corruption on Mac is fixed (if it looks a bit crazy, it's probably not meant to). Fixed a couple of weapon rotation range calculation issues. Fixed parts staying highlighted when going from the build screen to in-game.

Once a couple of other things are fixed - mainly the Linux shader issue I mentioned in the previous update - I'll release an update to the builder demo.
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Rusk
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« Reply #177 on: December 10, 2013, 05:28:42 AM »

You're doing well on the kickstarter! I don't want to jinx it, but I'd better go back it right away to avoid being an overbacker.
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ANtY
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« Reply #178 on: December 10, 2013, 05:38:59 AM »

Made this for the animated GIF demographic:





.
this gif is simply hilarious
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« Reply #179 on: December 12, 2013, 02:42:18 PM »

Funded! Congratulations!
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