So yeah, Scraps got accepted onto Steam yesterday after being on Steam Greenlight for a whole week and a half, which means that everyone who's backed
the Kickstarter for $20 or more will be able to get a Steam key for the game.
This might have something to do with it:
Now I just have to actually finish it. Luckily today, for the first time since this Kickstarter started, it looks like I might actually have some time to
work on the game instead of doing Kickstartery things all day.
I did get that outline thing to work. I think the outline makes things look slightly better, but it can look
terrible if you don't have decent anti-aliasing turned on. So I set it to automatically come on if you have decent AA, and otherwise be off.
The reason it's not in the builder demo yet is that there seems to be a shader bug in Linux, which I need to look at before I put that update out. If I switch shaders while the game is running (so, if your change your AA settings in the options), the shaders seem to just stop working and everything is a delightful pink.
Comparison of the no-outline vs. outline look (click for big to see better):