Looks like it could turn out to be fun - keep going!
I don't have much in the way of feedback. When you say your sprite goes invisible, do you mean you can still move and attack but you can't see your main character's location? Wouldn't blind be more of 'you can't see anything around you'? (Or maybe you just turned off the sprite because that is easier to implement at this stage?)
Yeah, the blinding does work a bit weird compared to what you would think, but definitely makes it really challenging when you have to keep firing arrows to see where you're going. I'll take the making enemies invisible around you into consideration, that sounds like a really great idea. Thanks!
Looks solid. I like the enemies really firing magic, soo you can dodge it
Could improve on the AI indeed, although i liked how the Goblins scattered and followed you.
The other thing i could add is that you should work more on the sprites. They look really basic at this moment. It doesn't have to be complicated: i enjoy simplicity, but give it a surten feel and charactaristic in it's simplicity.
Succes!
Enemy AI will indeed be worked on, and sprites are being worked on as we speak actually, not only making them a bit more to look at but also fixing a problem someone else pointed out to me, outside of the forums. Basically, he said that "the viewed perspective of the game is inconsistant", meaning that the enemy sprites seemed like they were designed for a platformer but were used in a top down space, which was apparently distracting. So now I'm going for a more true top down look, which is going to be a big change for me since really I've been looking at these same sprites for so long
Thanks for the support, guys!