I don't seem to have anything on this computer which can open .docx files (and I'm short on disk-space so I don't want to install Open Office)
Anyway, I got to level 38 before stopping, and I thought it was a really fun game! I'd have spent longer improving my times on earlier levels if checking other people's high scores wasn't a bit cumbersome.
Not-really-an-edit: OK, I've completed it now, and I think level 38 was the level I liked least - finding all the olives in the right half of the level was a bit irritating to me (but only a bit, so I don't think it hurts the overall game much.)
I assume the final level isn't finished? It just completed itself instantly (hence my 0 second time).Generally, I liked the level design; it's very pleasing to short cut some bit of a level with a big jump!
I'm not a huge fan of the big grids of moving platforms (such as the second half of level 38) - they're fine in moderation, but it makes it hard to judge what's actually moving and what's stationary when so much of the screen is made up of green platforms.
The sound effect seem to really quiet - I could barely hear them over the music (music's good, though!)
I thought the instructions were good - a nice balance of telling you what you need to know when it becomes relevant without feeling patronising. No complaints about that.
Bug:
When you press the right mouse button for camera mode, moving platforms keep moving (including moving the fish if it's on one) but the timer stops. This means if you're waiting to get somewhere, you can basically cheat. You should probably stop everything when in camera mode. Or stop nothing.
Once when experimenting with this (with the fish on a green platform), when I tried to come out of camera mode it got stuck moving down-right (still in camera mode, as if the fish was off the bottom-right of the world somewhere). The only way to recover control was to hit escape. I couldn't reproduce this a second time, though.
Suggestion:
At the end of a level, show whether you beat your previous best time, and offer a "retry level" button at that point.
It would also be nice to show the online highscores at the end of the level, so you can immediately see how well you did (
SpaceChem has a really nice system for this where it shows a graph view of how well other people did, and where you fit onto that. But that's probably rather more complex to implement than you'd want!)
Or some bronze/silver/gold target times would be nice (for when the online scores are empty at the beginning, or for when they're full of ridiculously good times later on).
Oh, and some kind of effect when the fish dies to a missile/spike/etc - it just disappearing feels a bit weak (also not helped by the quiet sound effects.)
Anyway, I hope that feedback was of some use to you - I'll look forward to playing the finished version, because I did really enjoy it despite my griping here!