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TIGSource ForumsCommunityTownhallBOY OF MEAT
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Amon26
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« on: March 07, 2011, 12:33:45 AM »

 Facepalm
I can't really believe I'm posting this, but I am.

I was making shitty little examples of how to shred and glitch stuff in game maker at GDC and along the line I decided to have some real fucked up fun.  This is what I was calling "Polish Meatboy" as a reference to some of the crazy fucked up polish movie posters I've seen floating around the internet.


(stills don't convey the madness)

It's not a game by any means, at its absolute best, you can leave it on a friends computer fullscreen (full volume) while they're out and maybe videotape their reaction.  Idunno, I just want you to know this isn't meant to be good in any way whatsoever.

Here it is

http://www.box.net/shared/3y0p4zglqu

Well'p.. there it was.
-A
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mcc
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« Reply #1 on: March 07, 2011, 12:47:28 AM »

Needs achievements.
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My projects:<br />Games: Jumpman Retro-futuristic platforming iJumpman iPhone version Drumcircle PC+smartphone music toy<br />More: RUN HELLO
iffi
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« Reply #2 on: March 07, 2011, 12:51:11 AM »

This is what the negative levels in Super Meat Boy should have been like.
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starsrift
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« Reply #3 on: March 07, 2011, 04:28:09 AM »

IGF 2012 shoo-in. Amazing!

Seriously though, sound effects would've been better with something at higher freq mixed in to glitch up.
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"Vigorous writing is concise." - William Strunk, Jr.
As is coding.

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Amon26
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« Reply #4 on: March 08, 2011, 02:42:13 PM »

yeah, this whole thing was an act of being lazily creative while milling around GDC.  I made the SFX relying only on my laptop speakers too.
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Destral
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Climbing that mountain...


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« Reply #5 on: March 08, 2011, 07:18:51 PM »

So crazy...

Give it some gameplay!
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Chris Pavia
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« Reply #6 on: March 08, 2011, 08:41:51 PM »

So what's going on behind the scenes to get such glitchy awesomeness?
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MaloEspada
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« Reply #7 on: March 08, 2011, 08:56:03 PM »

reminds me of giygas
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deathtotheweird
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« Reply #8 on: March 08, 2011, 08:58:59 PM »

haha this is awesome

i tried to make it my screensaver but windows was being dum and wouldn't let me.
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Amon26
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« Reply #9 on: March 09, 2011, 02:05:52 PM »

So what's going on behind the scenes to get such glitchy awesomeness?

I reduce the cerebral fluid of a shark in a pan and mix it the marrow of a blind virgin albino woman. I then inject the mixture into my pineal gland (hence, allowing he who waits behind the dead layer of heaven to come through, of course) and then I get out gamemaker, create a series of entities that modify screen angle, background width, image speed, and gravity.  Then I link the properties of each item to another one and mangle them with random variables.
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starsrift
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Apparently I am a ruiner of worlds. Ooops.


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« Reply #10 on: March 10, 2011, 04:07:09 AM »

Kay, I tried this, but it didn't work.

What kind of shark? (I used tiger.)
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"Vigorous writing is concise." - William Strunk, Jr.
As is coding.

I take life with a grain of salt.
And a slice of lime, plus a shot of tequila.
Chris Pavia
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« Reply #11 on: March 10, 2011, 09:00:55 AM »

Thanks Amon! The game I've been thinking about for after my current project is partly inspired by AOOFAD/Au Sable (among others), so I'll give this a try!
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kidchameleon
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« Reply #12 on: March 12, 2011, 04:44:45 PM »

Strange and scary! Would be interesting to think what kind of gameplay could be added to this?
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Amon26
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« Reply #13 on: March 13, 2011, 11:05:41 PM »

True, lots of room for a real game with this, I just don't have the time right now tho. Working on something else at the moment!
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mcc
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« Reply #14 on: March 13, 2011, 11:43:37 PM »

I like what happens when you click. I don't really have anything productive to add here.

I'm alarmed that this is apparently a game it's possible to win and lose. I actually at one point got where the win screen was locked out. Though maybe that was a bug.
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My projects:<br />Games: Jumpman Retro-futuristic platforming iJumpman iPhone version Drumcircle PC+smartphone music toy<br />More: RUN HELLO
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