Oops, forgot to initialize that, fixed now (new download link in original post). Thanks for letting me know.
It was made mostly as a frustrating joke game (because the Mini Ludum Dare and Experimental Gameplay themes right now are both encouraging people to make crap games) but I've also considered that with better balancing it could make for a good gameplay experiment, and I'd like to try out similar 'deliberate glitches' on other games.
At the moment the glitch chance is ridiculously high - it starts at 10% and raises by 10% every time a tile opens and doesn't glitch, resetting to 10% upon a glitch. A glitched tile with no adjacent bombs will claim to have between 1 and 4 bombs, while a glitched tile with adjacent bombs will claim to have between 2 less or 2 more bombs (but never the right amount). Anyone who can complete it as it is is probably some combination of lucky and genius - I certainly can't, haha.
If I do develop this further then I'll reduce the default glitch chance/increment (and make it customisable, along with the board size/bomb count) and perhaps adjust the severity of the glitches. Perhaps as a slight luck balancer I could make it so that bomb tiles sometimes glitch too, making them duds.