Design so far: a game set in the Great Depression, with "adult situations" like the Calvin and Hobbes strip posted in the idea dump, both in terms of how Hobbes reads the phrase (taxes, bills) and how the newspaper actually meant it (ladies and gentlemen of the night). My plan is for it to be educational a la Oregon Trail: you have to survive for a certain amount of time by making various decisions, and the decisions would sort of represent the difficulties of surviving being poor during that time period.
In Oregon Trail, the player's decisions mostly revolved around food and supplies for the wagon; probably in my game they'd revolve more around making enough money to survive. If you can make it, say, three years maybe? -- depends really on when the game starts -- FDR gets elected and the Depression quickly ends.
Features hopefully include:
*bootlegging (Prohibition wasn't repealed until FDR, right?)
*sexing for cash money
*train jumping
*petty crime
*bankers
But everything's really dependent on how quickly I can pull things together. It'll be in Flash, using Flixel.
Mini updates:
Here's what I've got so far:
And yeahhh, the third and fifth sprites have exactly the same torsos. That'll change.